Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Camilla: Bewitching Beauty
Camilla: Spring Princess
Camilla: Holiday Traveler
Camilla: Tropical Beauty
Camilla: Flower of Fantasy
Camilla: Steamy Secrets
Hinoka: Fair Pirate Pair
General Quotes Misc Heroic Ordeal
Camilla
Light of Nohr
Portrait
Camilla Light of Nohr Face.webp
Attack
Camilla Light of Nohr BtlFace.webp
Special
Camilla Light of Nohr BtlFace C.webp
Damage
Camilla Light of Nohr BtlFace D.webp
Art by: Kozaki Yusuke (コザキユースケ)
Description Camilla from a world where she takes the throne as Queen of Nohr. Rules with both strength and compassion. Loved and supported by all her subjects. Appears in Fire Emblem Fates.
Rarities 4 ★ SR
Weapon Type  Staff
Move Type  Flying
Voice Actor EN Misty Lee
Voice Actor JP Sawashiro Miyuki (沢城みゆき)
Release Date
Entry Icon MiniUnit Head 11.png Fates
Internal ID PID_総選挙カミラ (414)
Origin 110000500500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★14/15/166/7/86/7/81/2/33/4/535
2★14/15/167/8/97/8/91/2/33/4/537
3★15/16/177/8/97/8/92/3/44/5/640
4★15/16/178/9/108/9/102/3/44/5/642
5★16/17/188/9/108/9/103/4/55/6/745

Level 40 stats

RarityHPAtkSpdDefResTotal
1★28/31/3422/25/2725/28/3112/15/1716/18/21116~118
2★29/32/3524/27/3028/31/3413/16/1817/19/22124~126
3★32/35/3826/29/3230/33/3615/18/2119/22/25137
4★33/36/3928/31/3432/35/3816/19/2220/23/26144
5★35/39/4230/33/3634/37/4018/21/2422/25/29154~156

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%55%65%40%45%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Assault102501★
Sanngriðr142
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
4005★

Sanngriðr can be upgraded in the Weapon Refinery.
Sanngriðr can be upgraded with the additional effect "At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat.".

Assists[]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
501★1★
Reconcile1
Restores 7 HP to unit and target ally.
1003★2★
Restore1
Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
2004★3★
Restore+1
Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
3005★5★

Specials[]

This unit owns no Special skills.

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Push 1
At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
602★
Atk/Spd Push 2
At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
1203★
Atk/Spd Push 3
At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
2404★
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
3005★
BWrathful Staff 1
At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.
603★
Wrathful Staff 2
At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.
1204★
Wrathful Staff 3
Calculates damage from staff like other weapons.
2405★
CAtk Tactic 1
At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
601★
Atk Tactic 2
At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
1202★
Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
2404★

Advertisement