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General | Quotes | Misc | Heroic Ordeal |
Camilla Light of Nohr | |
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Art by: Kozaki Yusuke (コザキユースケ) | |
Description | Camilla from a world where she takes the throne as Queen of Nohr. Rules with both strength and compassion. Loved and supported by all her subjects. Appears in Fire Emblem Fates. |
Rarities | 4 SR |
Weapon Type | Staff |
Move Type | Flying |
Voice Actor EN | Misty Lee |
Voice Actor JP | 沢城みゆき(Miyuki Sawashiro) |
Release Date | |
Entry | Fates |
Version | 3.8 |
Internal ID | PID_総選挙カミラ (414)
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Origin | 110000500500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 6/7/8 | 1/2/3 | 3/4/5 | 35 |
2 | 14/15/16 | 7/8/9 | 7/8/9 | 1/2/3 | 3/4/5 | 37 |
3 | 15/16/17 | 7/8/9 | 7/8/9 | 2/3/4 | 4/5/6 | 40 |
4 | 15/16/17 | 8/9/10 | 8/9/10 | 2/3/4 | 4/5/6 | 42 |
5 | 16/17/18 | 8/9/10 | 8/9/10 | 3/4/5 | 5/6/7 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 22/25/27 | 25/28/31 | 12/15/17 | 16/18/21 | 116~118 |
2 | 29/32/35 | 24/27/30 | 28/31/34 | 13/16/18 | 17/19/22 | 124~126 |
3 | 32/35/38 | 26/29/32 | 30/33/36 | 15/18/21 | 19/22/25 | 137 |
4 | 33/36/39 | 28/31/34 | 32/35/38 | 16/19/22 | 20/23/26 | 144 |
5 | 35/39/42 | 30/33/36 | 34/37/40 | 18/21/24 | 22/25/29 | 154~156 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 65% | 40% | 45% | 255% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Sanngriðr | 14 | 2 | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | 400 | — | 5 |
Sanngriðr can be upgraded in the Weapon Refinery.
When upgraded, the description of Sanngriðr becomes "Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target.
【Gravity】
Restricts target's movement to 1 space through its next action.".
Sanngriðr can be upgraded with the additional effect "At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Restore | 1 | Restores 8 HP. Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. | 200 | 4 | 3 |
Restore+ | 1 | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. | 300 | 5 | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | Wrathful Staff 1 | At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons. | 60 | 3 | |
Wrathful Staff 2 | At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons. | 120 | 4 | ||
Wrathful Staff 3 | Calculates damage from staff like other weapons. | 240 | 5 | ||
C | Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 1 | |
Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 2 | ||
Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 4 |