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General Quotes Misc Heroic Ordeal
Camilla
Light of Nohr
Standard Attire
Portrait
Attack
Special
Damage

Art by: Kozaki Yusuke (コザキユースケ)
Resplendent Attire
Portrait
Attack
Special
Damage

Art by: 麦うさぎ
Description Camilla from a world where she takes the throne as Queen of Nohr. Rules with both strength and compassion. Loved and supported by all her subjects. Appears in Fire Emblem Fates.
Rarities ★ SR
Weapon Type  Staff
Move Type  Flying
Voice Actor EN Misty Lee
Voice Actor JP Miyuki Sawashiro (沢城みゆき)
Release Date
Entry  Fates
Version 3.8
Internal ID PID_総選挙カミラ (414)
Origin 110000500500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/166/7/86/7/81/2/33/4/535
★14/15/167/8/97/8/91/2/33/4/537
★15/16/177/8/97/8/92/3/44/5/640
★15/16/178/9/108/9/102/3/44/5/642
★16/17/188/9/108/9/103/4/55/6/745

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3422/25/2725/28/3112/15/1716/18/21116~118
★29/32/3524/27/3028/31/3413/16/1817/19/22124~126
★32/35/3826/29/3230/33/3615/18/2119/22/25137
★33/36/3928/31/3432/35/3816/19/2220/23/26144
★35/39/4230/33/3634/37/4018/21/2422/25/29154~156

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%55%65%40%45%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Sanngriðr142
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
400★

Sanngriðr can be upgraded in the Weapon Refinery.
When upgraded, the description of Sanngriðr becomes "Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.".
Sanngriðr can be upgraded with the additional effect "At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat.".

Assists[]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Restore1
Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
200★★
Restore+1
Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
300★★

Specials[]

This unit owns no Special skills.

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Push 1
At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk/Spd Push 2
At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk/Spd Push 3
At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
300★
BWrathful Staff 1
At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.
60★
Wrathful Staff 2
At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.
120★
Wrathful Staff 3
Calculates damage from staff like other weapons.
240★
CAtk Tactic 1
At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60★
Atk Tactic 2
At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
120★
Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
240★

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