Name | Range | Description | SP | Required |
---|---|---|---|---|
Call to Flame | 1 | Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 400 | Dance |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Atk+6 | Target Ally | Target Ally doesn't have a Dance Assist or Isolation |
Special Cooldown Charge +1 | ||
Mobility increased | Dragon Target Ally | |
Map effects | ||
Another action | Target Ally | Target Ally doesn't have a Dance Assist or Isolation |
Notes[ | ]
- The stat increase that can be applied by Call to Flame is considered a Bonus.
- Call to Flame applies the Special Cooldown Charge +1 status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Special Cooldown Charge +1 is acquired during the enemy phase, it will disappear when the next player phase begins.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- Call to Flame applies the Mobility increased status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
- Mobility increased does not stack with Gallop, only the highest movement boosting value will be applied.
- Gravity and Stall will negate the effects of Mobility increased.
List of owners[ | ]
Unit | Skill chain | |
---|---|---|
Dance 5 | Call to Flame 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | オイデ、ヒノコタチ |
German | Flammen herbei |
Spanish (Europe) | Llamada al fuego |
Spanish (Latin America) | Llamada al fuego |
French | Appel du feu |
Italian | Figli delle fiamme |
Traditional Chinese (Taiwan) | 來吧,火龍們 |
Portuguese | Chamado de fogo |