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Name Range Description SP Required
Call to Flame 1 Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 400 Dance
This skill can only be equipped by its original unit.

* Unused restrictions: Cannot use: Staff

Effects[ | ]

EffectsTargetsConditions
Status effects
Bonuses Atk+6Ally Target AllyAlly Target Ally
doesn't have a
Dance Dance Assist
or Status Effect Isolation Isolation
Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1
Status Effect Mobility increased Mobility increasedIcon Type Dragonstone Dragon
Ally Target Ally
Map effects
Another Action Another actionAlly Target AllyAlly Target Ally
doesn't have a
Dance Dance Assist
or Status Effect Isolation Isolation

Notes[ | ]

  • The stat increase that can be applied by Call to Flame is considered a Status Effect Bonus Bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus Bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Call to Flame applies the Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1 status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1 is acquired during the enemy phase, it will disappear when the next player phase begins.
    • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
      • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
    • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
      • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • Call to Flame applies the Status Effect Mobility increased Mobility increased status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Mobility increased Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
    • Status Effect Mobility increased Mobility increased does not stack with Status Effect Gallop Gallop, only the highest movement boosting value will be applied.
    • Status Effect Gravity Gravity and Status Effect Stall Stall will negate the effects of Mobility increased.

List of owners[ | ]

UnitSkill chain
Ninian Frozen Heart Face FC
Dance
★
Call to Flame
★

In other languages[ | ]

Language Name
Japanese オイデ、ヒノコタチ
German Flammen herbei
Spanish (Europe) Llamada al fuego
Spanish (Latin America) Llamada al fuego
French Appel du feu
Italian Figli delle fiamme
Traditional Chinese (Taiwan) 來吧,火龍們
Portuguese Chamado de fogo

See also[ | ]

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