Caladbolg | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_カラドボルグ
|
Numeric ID | 4179
|
Description | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; max 14; min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area- of-effect Specials), and grants Special cooldown count-1 to unit before foe's first attack during combat. At start of combat, if unit's HP ≥ 25%, reduces damage from foe's attacks by Y during combat (when foe's attack triggers foe's Special, Y = 16; when foe's attack does not trigger foe's Special, Y = 8; excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Atk/Spd/Def/Res+X (min: 5, max: 14) X = 25% of Foe's Atk at start of combat, -4 | Unit | Unit's HP ≥ 25% at start of combat |
Neutralizes "Special cooldown charge -1" | ||
Reduces the effect of "Reduces damage by X%" by 50% | Foe | |
Special cooldown count-1 before Foe's first attack | Unit | |
Reduces damage by X X = (16 per Foe's offensive special; else, X = 8) from Foe's first attack | ||
Boosts damage by X X = total damage reduced from Foe's first attack (including other sources) |
Notes[ | ]
- The stat increase that can be applied by Caladbolg is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- Caladbolg will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Caladbolg will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- Caladbolg will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has Halves non-Special damage reduction and a foe with Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- Each damage-reduction effect is reduced individually.
- For example, if a unit has Halves non-Special damage reduction and the foe has both Spurn 4 and Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- Caladbolg will not reduce the effect of Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Caladbolg's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit with Special trigger acceleration has Rally Spectrum and Hush Spectrum, the effects will stack and the unit's cooldown count will not increase or decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- The damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Effects that neutralize or reduce non-Special "reduces damage by X%" effects will also affect Caladbolg's damage boosting effect.
- The damage boosting effect of Caladbolg ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Caladbolg's damage boosting effect calculates the damage boost based on the total damage-reduction from all damage-reduction effects active on the unit including:
- Damage-reduction from ally skills such as Domain of Ice and Caduceus Staff.
- Damage-reduction from Divine Vein and terrain effects.
- Flat damage-reduction from effects such as Atk/Spd Excel and Shield Fighter.
- "Unit survives with 1 HP" effects such as Miracle and Everliving Domain.
- "Unit survives with 1 HP" effects will affect the calculation of the damage boosting effect = the total damage from the foe's damage (including calculations with specials) -1.
- For example, if a foe triggering Glimmer deals 45 damage, and a skill such as Miracle or Everliving Domain would be triggered by that foe's attack, the damage boost for the unit's next attack would be 44 damage.
- If Caladbolg triggers multiple times during combat, all reduced damage is accumulated up to the unit's next attack, and resets to 0 at the end of combat. If the unit cannot counterattack the damage boosting effect will not trigger.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Caladbolg 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | カラドボルグ |
German | Caladbolg |
Spanish (Europe) | Caladbolg |
Spanish (Latin America) | Caladbolg |
French | Caladbolg |
Italian | Caladbolg |
Traditional Chinese (Taiwan) | 卡拉德伯爾加 |
Portuguese | Caladbolg |