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Caineghis
Gallia's Lion King
Portrait
Caineghis Gallias Lion King Face
Attack
Caineghis Gallias Lion King BtlFace
Special
Caineghis Gallias Lion King BtlFace C
Damage

Caineghis Gallias Lion King BtlFace D

Art by: Kita Senri (北千里)
Description The lion ruler of Gallia, the home of the beast tribe of laguz. Uses his wisdom and courage to seek a path toward peace with the beorc. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ SR
Weapon Type Icon Class Colorless Beast Colorless Beast
Move Type Icon Move Armored Armored
Voice Actor EN Jake Eberle
Voice Actor JP 白熊寛嗣(Hiroshi Shirokuma)
Release Date
Addition Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 3.4
Internal ID PID_カイネギス (364)
Origin 90000400100

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Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★20/21/226/7/81/2/38/9/105/6/745
★20/21/227/8/91/2/39/10/115/6/747
★21/22/237/8/92/3/49/10/116/7/850
★21/22/238/9/102/3/410/11/126/7/852
★22/23/248/9/103/4/510/11/127/8/955

Level 40 stats

RarityHPAtkSpdDefResTotal
★36/39/4125/28/3114/16/1926/28/3119/22/25132~134
★37/40/4328/31/3415/17/2028/31/3420/23/26142~143
★40/43/4630/33/3617/20/2330/33/3623/26/29155
★41/44/4732/35/3818/21/2432/35/3824/27/30162
★44/47/5034/37/4020/23/2734/37/4026/30/33173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★55%65%45%60%50%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Armored)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
50★★
Yearling (Arm.)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
100★★
Adult (Armored)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
200★★
Lion King Fang141
Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
400★★

Lion King Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Lion King Fang becomes "Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.".
Lion King Fang can be upgraded with the additional effect Lion King Fang W "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if unit is transformed, grants bonus to unit's Atk/Def/Res during combat = 25% of foe's Atk at start of combat, - 8 (min 0, max 10).".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADistant Def 1Distant Def 1
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat.
60★
Distant Def 2Distant Def 2
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat.
120★
Distant Def 3Distant Def 3
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
240★
Distant Def 4Distant Def 4
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
300★
BVengeful Fighter 1Vengeful Fighter 1
If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
60★
Vengeful Fighter 2Vengeful Fighter 2
If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
120★
Vengeful Fighter 3Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
240★
CDistant Guard 1Distant Guard 1
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
60★
Distant Guard 2Distant Guard 2
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
120★
Distant Guard 3Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
240★

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