General | Quotes | Misc | Heroic Ordeal |
Caineghis Gallia's Lion King | |
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Art by: Kita Senri (北千里) | |
Description | The lion ruler of Gallia, the home of the beast tribe of laguz. Uses his wisdom and courage to seek a path toward peace with the beorc. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Jake Eberle |
Voice Actor JP | Shirokuma Hiroshi (白熊寛嗣) |
Release Date | |
Addition Date | |
Entry | ![]() |
Internal ID | PID_カイネギス (364)
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Origin | 90000400100 |
Contents
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 20/21/22 | 6/7/8 | 1/2/3 | 8/9/10 | 5/6/7 | 45 |
2![]() | 20/21/22 | 7/8/9 | 1/2/3 | 9/10/11 | 5/6/7 | 47 |
3![]() | 21/22/23 | 7/8/9 | 2/3/4 | 9/10/11 | 6/7/8 | 50 |
4![]() | 21/22/23 | 8/9/10 | 2/3/4 | 10/11/12 | 6/7/8 | 52 |
5![]() | 22/23/24 | 8/9/10 | 3/4/5 | 10/11/12 | 7/8/9 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 36/39/41 | 25/28/31 | 14/16/19 | 26/28/31 | 19/22/25 | 132~134 |
2![]() | 37/40/43 | 28/31/34 | 15/17/20 | 28/31/34 | 20/23/26 | 142~143 |
3![]() | 40/43/46 | 30/33/36 | 17/20/23 | 30/33/36 | 23/26/29 | 155 |
4![]() | 41/44/47 | 32/35/38 | 18/21/24 | 32/35/38 | 24/27/30 | 162 |
5![]() | 44/47/50 | 34/37/40 | 20/23/27 | 34/37/40 | 26/30/33 | 173~175 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 65% | 45% | 60% | 50% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Armored) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 50 | 1![]() | 1![]() |
Yearling (Arm.) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 100 | 3![]() | 2![]() |
Adult (Armored) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 200 | 4![]() | 3![]() |
Lion King Fang | 14 | 1 | Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 400 | 5![]() | 5![]() |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4![]() | 3![]() |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Distant Def 1 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. | 60 | 2![]() |
![]() | Distant Def 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. | 120 | 3![]() | |
![]() | Distant Def 3 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 240 | 4![]() | |
![]() | Distant Def 4 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | 5![]() | |
B | ![]() | Vengeful Fighter 1 | If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3![]() |
![]() | Vengeful Fighter 2 | If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4![]() | |
![]() | Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5![]() | |
C | ![]() | Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | 1![]() |
![]() | Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | 2![]() | |
![]() | Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | 4![]() |