General | Quotes | Misc | Heroic Ordeal |
Caineghis Gallia's Lion King | |
---|---|
Art by: Kita Senri (北千里) | |
Description | The lion ruler of Gallia, the home of the beast tribe of laguz. Uses his wisdom and courage to seek a path toward peace with the beorc. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 SR |
Weapon Type | Colorless Beast |
Move Type | Armored |
Voice Actor EN | Jake Eberle |
Voice Actor JP | 白熊寛嗣(Hiroshi Shirokuma) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 3.4 |
Internal ID | PID_カイネギス (364)
|
Origin | 90000400100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 20/21/22 | 6/7/8 | 1/2/3 | 8/9/10 | 5/6/7 | 45 |
2 | 20/21/22 | 7/8/9 | 1/2/3 | 9/10/11 | 5/6/7 | 47 |
3 | 21/22/23 | 7/8/9 | 2/3/4 | 9/10/11 | 6/7/8 | 50 |
4 | 21/22/23 | 8/9/10 | 2/3/4 | 10/11/12 | 6/7/8 | 52 |
5 | 22/23/24 | 8/9/10 | 3/4/5 | 10/11/12 | 7/8/9 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 36/39/41 | 25/28/31 | 14/16/19 | 26/28/31 | 19/22/25 | 132~134 |
2 | 37/40/43 | 28/31/34 | 15/17/20 | 28/31/34 | 20/23/26 | 142~143 |
3 | 40/43/46 | 30/33/36 | 17/20/23 | 30/33/36 | 23/26/29 | 155 |
4 | 41/44/47 | 32/35/38 | 18/21/24 | 32/35/38 | 24/27/30 | 162 |
5 | 44/47/50 | 34/37/40 | 20/23/27 | 34/37/40 | 26/30/33 | 173~175 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 65% | 45% | 60% | 50% | 275% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Armored) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 50 | 1 | 1 |
Yearling (Arm.) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 100 | 3 | 2 |
Adult (Armored) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 200 | 4 | 3 |
Lion King Fang | 14 | 1 | Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 400 | 5 | 5 |
Lion King Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Lion King Fang becomes "Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.".
Lion King Fang can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if unit is transformed, grants bonus to unit's Atk/Def/Res during combat = 25% of foe's Atk at start of combat, - 8 (min 0, max 10).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Distant Def 1 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. | 60 | 2 | |
Distant Def 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. | 120 | 3 | ||
Distant Def 3 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 240 | 4 | ||
Distant Def 4 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | 5 | ||
B | Vengeful Fighter 1 | If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3 | |
Vengeful Fighter 2 | If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4 | ||
Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5 | ||
C | Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | 1 | |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | 2 | ||
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | 4 |