General | Quotes | Misc | Heroic Ordeal |
Caellach Tiger Eye | |
---|---|
Art by: Yoneko (米子) | |
Description | The Tiger Eye of Grado's six generals. Rose from mercenary life doing whatever it takes to achieve his goals. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 3 — 5 — Grand Hero Battle |
Weapon Type | Axe |
Move Type | Infantry |
Voice Actor EN | Mike McFarland |
Voice Actor JP | 大泊貴揮(Takaki Ootomari) |
Release Date | |
Entry | The Sacred Stones |
Version | 5.0 |
Internal ID | PID_ケセルダ (599)
|
Origin | 70000300700 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 7/8/9 | 5/6/7 | 4/5/6 | 6/7/8 | 43 |
2 | 16/17/18 | 8/9/10 | 5/6/7 | 4/5/6 | 7/8/9 | 45 |
3 | 17/18/19 | 8/9/10 | 6/7/8 | 5/6/7 | 7/8/9 | 48 |
4 | 17/18/19 | 9/10/11 | 6/7/8 | 5/6/7 | 8/9/10 | 50 |
5 | 18/19/20 | 9/10/11 | 7/8/9 | 6/7/8 | 8/9/10 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/36/39 | 28/31/33 | 18/20/23 | 20/23/25 | 22/25/27 | 134~136 |
2 | 35/38/41 | 31/34/36 | 19/21/24 | 21/24/27 | 24/27/30 | 143~145 |
3 | 38/41/44 | 33/36/39 | 21/24/27 | 24/27/30 | 26/29/32 | 157 |
4 | 39/42/45 | 35/38/42 | 22/25/28 | 25/28/31 | 28/31/34 | 164~165 |
5 | 42/45/48 | 37/40/44 | 24/27/31 | 28/31/34 | 30/33/36 | 176~177 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 70% | 45% | 55% | 55% | 285% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Reprisal Axe | 10 | 1 | If foe initiates combat, grants Atk+6 during combat. | 200 | 4 | 3 |
Reprisal Axe+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. | 300 | 5 | 5 |
Tiger-Eye Axe | 16 | 1 | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Discord】on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 400 | — | 5 |
Reprisal Axe+ can be upgraded in the Weapon Refinery.
Tiger-Eye Axe can be upgraded in the Weapon Refinery.
Tiger-Eye Axe can be upgraded with the additional effect "If any【Bonus】is active on unit or any【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Spd/Def = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and unit deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials).
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Guard 1 | At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 50 | 3 | |
Guard 2 | At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 100 | 4 | ||
Guard 3 | At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | 5 | ||
C | Even Def Wave 1 | At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Even Def Wave 2 | At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Even Def Wave 3 | At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 |