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Caeda: Talys's Heart
Caeda: Talys's Bride
Caeda: Princess of Talys
Plumeria: Lewd Dream
Plumeria: Temptation Anew
General Quotes Misc Heroic Ordeal
Caeda
Sea-Blossom Pair
Portrait
Caeda Sea-Blossom Pair Face.webp
Attack
Caeda Sea-Blossom Pair BtlFace.webp
Special
Caeda Sea-Blossom Pair BtlFace C.webp
Damage
Caeda Sea-Blossom Pair BtlFace D.webp
Art by: Ryoma Kitada (きただりょうま)
Description Caeda, princess of Talys, invited the dökkálfr Plumeria to the beach. What memories might these two make? They appear in Fire Emblem: Mystery of the Emblem / Heroes.
Rarities 5★ Focus — Special
Harmonized Skill Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
Resonance Effect Mystery of the Emblem / Heroes
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type  Axe
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Cherami Leigh + Nicole Gose
Voice Actor JP Hayami Saori (早見沙織) with Horie Yui (堀江由衣)
Release Date
Addition Date
Entry Icon MiniUnit Head 0.png Heroes
Icon MiniUnit Head 1.png Shadow Dragon / (New) Mystery
Internal ID PID_双界シーダ (678)
Origin 10000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★14/15/164/5/69/10/114/5/63/4/539
2★14/15/165/6/710/11/124/5/63/4/541
3★15/16/175/6/710/11/125/6/74/5/644
4★15/16/176/7/811/12/135/6/74/5/646
5★16/17/186/7/811/12/136/7/85/6/749

Level 40 stats

RarityHPAtkSpdDefResTotal
1★28/31/3422/24/2730/33/3517/19/2217/20/23126~128
2★29/32/3524/27/3033/36/3818/20/2318/21/24135~137
3★32/35/3826/29/3235/38/4120/23/2621/24/27149
4★33/36/3928/31/3437/40/4421/24/2722/25/28156~157
5★35/39/4230/33/3639/42/4623/26/3024/28/31167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%60%70%45%50%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe61501★1★
Steel Axe811002★2★
Silver Axe1112004★3★
Dolphin-Dive Axe161Enables【Canto (2)】.

Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
4005★5★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Harsh Command1Converts penalties on target into bonuses.1504★3★
Harsh Command+1Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.4005★

Specials[]

This unit owns no Special skills.

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Catch 1At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602★
Atk/Spd Catch 2At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203★
Atk/Spd Catch 3At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404★
Atk/Spd Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005★
BFlow Refresh 1At the start of combat, if unit's HP=100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat.603★
Flow Refresh 2At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat.1204★
Flow Refresh 3If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat.2405★
CPanic Smoke 1If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
601★
Panic Smoke 2If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
1202★
Panic Smoke 3Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
2404★

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