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General | Quotes | Misc | Heroic Ordeal |
Caeda Sea-Blossom Pair | ||
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Art by: Ryoma Kitada (きただりょうま) | ||
Description | Caeda, princess of Talys, invited the dökkálfr Plumeria to the beach. What memories might these two make? They appear in Fire Emblem: Mystery of the Emblem / Heroes. | |
Rarities | 5 Focus — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants【Resonance: Blades】to unit and allies from the same titles as unit. Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants【Resonance: Blades】to unit and allies from the same titles as unit. Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | Mystery of the Emblem / Heroes Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Axe | |
Move Type | Cavalry | |
Voice Actor EN | Cherami Leigh + Nicole Gose | |
Voice Actor JP | 早見沙織(Saori Hayami) with 堀江由衣(Yui Horie) | |
Release Date | ||
Addition Date | ||
Entries | Heroes Shadow Dragon / (New) Mystery | |
Version | 5.7 | |
Internal ID | PID_双界シーダ (678)
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Origin | 10000200100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 4/5/6 | 9/10/11 | 4/5/6 | 3/4/5 | 39 |
2 | 14/15/16 | 5/6/7 | 10/11/12 | 4/5/6 | 3/4/5 | 41 |
3 | 15/16/17 | 5/6/7 | 10/11/12 | 5/6/7 | 4/5/6 | 44 |
4 | 15/16/17 | 6/7/8 | 11/12/13 | 5/6/7 | 4/5/6 | 46 |
5 | 16/17/18 | 6/7/8 | 11/12/13 | 6/7/8 | 5/6/7 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 22/24/27 | 30/33/35 | 17/19/22 | 17/20/23 | 126~128 |
2 | 29/32/35 | 24/27/30 | 33/36/38 | 18/20/23 | 18/21/24 | 135~137 |
3 | 32/35/38 | 26/29/32 | 35/38/41 | 20/23/26 | 21/24/27 | 149 |
4 | 33/36/39 | 28/31/34 | 37/40/44 | 21/24/27 | 22/25/28 | 156~157 |
5 | 35/39/42 | 30/33/36 | 39/42/46 | 23/26/30 | 24/28/31 | 167~169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 70% | 45% | 50% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Dolphin-Dive Axe | 16 | 1 | Enables【Canto (2)】. Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Harsh Command | 1 | Converts penalties on target into bonuses. | 150 | 4 | 3 |
Harsh Command+ | 1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | Flow Refresh 1 | At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. | 60 | 3 | |
Flow Refresh 2 | At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. | 120 | 4 | ||
Flow Refresh 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. | 240 | 5 | ||
C | Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 60 | 1 | |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 120 | 2 | ||
Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 240 | 4 |