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Status Icon WeaponStatus Icon MoveCeline Joyous Royal Face FC
Céline: Joyous Royal
General Quotes Misc Heroic Ordeal
Céline
Teatime Ninja
Portrait
Celine Teatime Ninja Face
Attack
Celine Teatime Ninja BtlFace
Special
Celine Teatime Ninja BtlFace C
Damage

Celine Teatime Ninja BtlFace D

Art by: Unamiya (うなみや)
Description Princess of Firene. She respects the harmony and elegance of flower arranging and tea ceremonies, pondering them with fondness. Appears in Fire Emblem Engage.
Rarities ★ Focus — Special
Weapon Type Icon Class Blue Tome Blue Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Rachelle Heger
Voice Actor JP Akari Kito (鬼頭明里)
Release Date
Addition Date
Entry Icon MiniUnit Head 14 Engage
Version 8.10
Internal ID PID_忍者セリーヌ (1163)
Origin 140000200500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★11/12/1311/12/139/10/110/1/27/8/943
★11/12/1312/13/1410/11/120/1/27/8/945
★12/13/1412/13/1410/11/121/2/38/9/1048
★12/13/1413/14/1511/12/131/2/38/9/1050
★13/14/1513/14/1511/12/132/3/49/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
★25/28/3132/35/3733/36/398/10/1331/34/37142~144
★26/29/3235/38/4036/39/428/11/1433/36/39152~153
★29/32/3537/40/4339/42/4510/13/1637/40/43167
★30/33/3639/42/4642/45/4811/14/1739/42/45176~177
★32/36/3941/44/4844/47/5012/16/1942/45/48187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%80%30%80%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Light4250★★
Ellight62100★★
Shine92200★★
Scroll of Teas82
Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).

Unit can move to any space within 2 spaces of an ally within 2 spaces of unit.

At start of enemy phase, restores 10 HP to unit and allies within 3 spaces of unit.

After start-of-turn effects trigger on enemy phase, for unit and allies within 3 spaces of unit, neutralizes stat penalties and two【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects).

Grants Spd/Res+4 to allies within 3 spaces of unit during their combat and restores 10 HP to those allies after their combat.

If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, deals damage = 6 × number of allies with HP ≥ 50% during combat (max 18; excluding area-of-effect Specials), and restores 10 HP to unit after combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
BSpd Res Tempo 1Spd/Res Tempo 1
Inflicts Spd/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
60★
Spd Res Tempo 2Spd/Res Tempo 2
Inflicts Spd/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
120★
Spd Res Tempo 3Spd/Res Tempo 3
Inflicts Spd/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
240★
Spd Res Tempo 4Spd/Res Tempo 4
Inflicts Spd/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
300★
CSpd Ploy 1Spd Ploy 1
At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions.
60★
Spd Ploy 2Spd Ploy 2
At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions.
120★
Spd Ploy 3Spd Ploy 3
At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions.
240★
Spd Res Ploy 3Spd/Res Ploy 3
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Spd/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★

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