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| General | Quotes | Misc | Heroic Ordeal |
| Byleth The Fódlan Star | |
|---|---|
| Art by: HAGIYA Kaoru (萩谷薫) | |
| Description | Former professor at Garreg Mach Monastery who leads the charge in the campaign to end war. Appears in Fire Emblem: Three Houses. |
| Rarities | 5 Focus — Legendary |
| Legendary Effect | Water |
| Ally Boost | HP+3 |
| Standard Effect 1 | Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
| Standard Effect 2 | Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
| Weapon Type | Green Tome |
| Move Type | Infantry |
| Voice Actor EN | Zach Aguilar |
| Voice Actor JP | Yusuke Kobayashi (小林裕介) |
| Release Date | |
| Entry | Three Houses |
| Version | 5.6 |
| Internal ID | PID_伝承ベレト (677)
|
| Origin | 120000100100 |
Stats
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 6/7/8 | 8/9/10 | 0/1/2 | 5/6/7 | 39 |
| 2 | 15/16/17 | 7/8/9 | 9/10/11 | 0/1/2 | 5/6/7 | 41 |
| 3 | 16/17/18 | 7/8/9 | 9/10/11 | 1/2/3 | 6/7/8 | 44 |
| 4 | 16/17/18 | 8/9/10 | 10/11/12 | 1/2/3 | 6/7/8 | 46 |
| 5 | 17/18/19 | 8/9/10 | 10/11/12 | 2/3/4 | 7/8/9 | 49 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/32/35 | 27/30/32 | 29/32/34 | 14/17/20 | 13/15/18 | 125~127 |
| 2 | 30/33/36 | 30/33/35 | 32/35/37 | 15/18/21 | 13/16/19 | 134~135 |
| 3 | 33/36/39 | 32/35/38 | 34/37/40 | 18/21/24 | 15/18/21 | 147 |
| 4 | 34/37/40 | 34/37/41 | 36/39/43 | 19/22/25 | 16/19/22 | 154~155 |
| 5 | 36/40/43 | 36/39/43 | 38/41/45 | 21/25/28 | 17/21/24 | 165~167 |
Growth Rates
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 70% | 70% | 50% | 30% | 270% |
Stats between level 1 and 40
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Wind | 4 | 2 | — | 50 | 1 | 1 |
| Elwind | 6 | 2 | — | 100 | 2 | 2 |
| Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
| Professorial Text | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. Allies within 2 spaces gain: "If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks." | 400 | 5 | 5 |
Professorial Text can be upgraded in the Weapon Refinery.
When upgraded, the description of Professorial Text becomes "Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit and deals +7 damage during combat (except when dealing damage with area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 to those allies during their combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent those allies' follow-up attacks during their combat.".
Professorial Text can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Neutralizes penalties to Atk/Spd on allies within 3 rows or 3 columns centered on unit during their combat.".
Assists[]
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
| Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
| Sublime Heaven | 2 | Boosts damage by 25% of unit's Atk. If in combat against a dragon foe or beast foe, boosts damage by 50% instead of 25%. Disables non-Special skills that "reduce damage by X%." | 500 | — | 5 |
| Sublime Heaven II | 2 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Boosts Special damage by 30% of unit's Atk. If in combat against a dragon foe or beast foe, boosts Special damage by 60% instead of 30%. When Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Def Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 2 | |
| Atk/Def Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 3 | ||
| Atk/Def Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
| Atk/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | ||
| B | Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 60 | 1 | |
| Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 120 | 2 | ||
| Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 240 | 4 | ||
| C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 3 | |
| Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 4 | ||
| Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 5 | ||
| Atk/Spd Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. | 60 | 2 | ||
| Atk/Spd Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 120 | 3 | ||
| Atk/Spd Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. | 240 | 4 | ||
| Atk/Spd Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 300 | 5 |












