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Status Icon WeaponStatus Icon MoveByleth Proven Professor Face FC
Byleth: Proven Professor
Status Icon WeaponStatus Icon MoveByleth Tested Professor Face FC
Byleth: Tested Professor
Status Icon WeaponStatus Icon MoveByleth Fell Stars Duo Face FC
Byleth: Fell Star's Duo
Status Icon WeaponStatus Icon MoveByleth The Fodlan Light Face FC
Byleth: The Fódlan Light
Status Icon WeaponStatus Icon MoveByleth Sublime Light Face FC
Byleth: Sublime Light
Status Icon WeaponStatus Icon MoveByleth Fount of Learning Face FC
Byleth: Fount of Learning
Status Icon WeaponStatus Icon MoveByleth Vengeance Vessel Face FC
Byleth: Vengeance Vessel
Status Icon WeaponStatus Icon MoveByleth Frosty Professors Face FC
Byleth: Frosty Professors
General Quotes Misc Heroic Ordeal
Byleth
The Fódlan Star
Portrait
Byleth The Fodlan Star Face
Attack
Byleth The Fodlan Star BtlFace
Special
Byleth The Fodlan Star BtlFace C
Damage

Byleth The Fodlan Star BtlFace D

Art by: HAGIYA Kaoru (萩谷薫)
Description Former professor at Garreg Mach Monastery who leads the charge in the campaign to end war. Appears in Fire Emblem: Three Houses.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Water Water
Ally Boost HP+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Zach Aguilar
Voice Actor JP 小林裕介(Yusuke Kobayashi)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 5.6
Internal ID PID_伝承ベレト (677)
Origin 120000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/176/7/88/9/100/1/25/6/739
★15/16/177/8/99/10/110/1/25/6/741
★16/17/187/8/99/10/111/2/36/7/844
★16/17/188/9/1010/11/121/2/36/7/846
★17/18/198/9/1010/11/122/3/47/8/949

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3527/30/3229/32/3414/17/2013/15/18125~127
★30/33/3630/33/3532/35/3715/18/2113/16/19134~135
★33/36/3932/35/3834/37/4018/21/2415/18/21147
★34/37/4034/37/4136/39/4319/22/2516/19/22154~155
★36/40/4336/39/4338/41/4521/25/2817/21/24165~167

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%50%30%270%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Professorial Text142
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.

Allies within 2 spaces gain: "If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks."
400★★

Professorial Text can be upgraded in the Weapon Refinery.
When upgraded, the description of Professorial Text becomes "Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit and deals +7 damage during combat (except when dealing damage with area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 to those allies during their combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent those allies' follow-up attacks during their combat.".
Professorial Text can be upgraded with the additional effect Professorial Text W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Neutralizes penalties to Atk/Spd on allies within 3 rows or 3 columns centered on unit during their combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★
Sublime Heaven2
Boosts damage by 25% of unit's Atk. If in combat against a dragon foe or beast foe, boosts damage by 50% instead of 25%. Disables non-Special skills that "reduce damage by X%."
500★
Sublime Heaven II2
At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

Boosts Special damage by 30% of unit's Atk. If in combat against a dragon foe or beast foe, boosts Special damage by 60% instead of 30%.

When Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Ideal 1Atk/Def Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Def Ideal 2Atk/Def Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Def Ideal 3Atk/Def Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Atk Def Ideal 4Atk/Def Ideal 4
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
BLull Atk Res 1Lull Atk/Res 1
Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Atk Res 2Lull Atk/Res 2
Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Atk Res 3Lull Atk/Res 3
Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
240★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Atk Spd Oath 1Atk/Spd Oath 1
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn.
60★
Atk Spd Oath 2Atk/Spd Oath 2
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.
120★
Atk Spd Oath 3Atk/Spd Oath 3
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn.
240★
Atk Spd Oath 4Atk/Spd Oath 4
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.
300★

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