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General | Quotes | Misc | Heroic Ordeal |
Byleth Frosty Professors | ||
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Art by: Iori Suzuki (スズキイオリ) | ||
Description | Byleth and Byleth, defying the boundaries between their worlds. They participate in Askr's winter festival in the interest of their students. They appear in Fire Emblem: Three Houses. | |
Rarities | 5 Focus — Special Duo | |
Duo Skill [Collapse] |
Grants Def/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. Grants the following effect to unit for 1 turn: "Neutralizes 'effective against armored' bonuses." (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Grants Def/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. Grants the following effect to unit for 1 turn: "Neutralizes 'effective against armored' bonuses." 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | |
Weapon Type | Sword | |
Move Type | Armored | |
Voice Actor EN | Zach Aguilar + Jeannie Tirado | |
Voice Actor JP | 小林裕介(Yusuke Kobayashi) with 伊藤静(Shizuka Itoh) | |
Release Date | ||
Entry | Three Houses | |
Version | 8.0 | |
Internal ID | PID_比翼ベレト (1035)
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Origin | 120000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 20/21/22 | 4/5/6 | 2/3/4 | 9/10/11 | 10/11/12 | 50 |
2 | 20/21/22 | 4/5/6 | 2/3/4 | 10/11/12 | 11/12/13 | 52 |
3 | 21/22/23 | 5/6/7 | 3/4/5 | 10/11/12 | 11/12/13 | 55 |
4 | 21/22/23 | 5/6/7 | 3/4/5 | 11/12/13 | 12/13/14 | 57 |
5 | 22/23/24 | 6/7/8 | 4/5/6 | 11/12/13 | 12/13/14 | 60 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 36/39/41 | 32/35/37 | 10/12/15 | 32/34/37 | 33/35/38 | 154~156 |
2 | 37/40/43 | 34/37/40 | 10/13/16 | 35/37/40 | 36/38/41 | 165~166 |
3 | 40/43/46 | 38/41/44 | 12/15/18 | 37/40/43 | 38/41/44 | 180 |
4 | 41/44/47 | 40/43/46 | 13/16/19 | 39/43/46 | 40/44/47 | 189~190 |
5 | 44/47/50 | 43/46/50 | 14/18/21 | 41/45/48 | 42/46/49 | 201~203 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 90% | 30% | 75% | 75% | 325% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Holy Yule Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+5 to unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, foe's attack can trigger foe's Special, and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+X on foe before foe's first attack (X = number of spaces from start position to end position of whoever initiated combat, max 3; if unit triggers Savior, value is treated as 3; cannot exceed the foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25% and foe's Range = 2, neutralizes effects that prevent unit's counterattacks during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Supreme Heaven | 2 | Boosts damage by X% of unit's Atk when Special triggers (if in combat against a dragon foe or beast foe, X = 50; otherwise, X = 25). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 30% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
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A | Water Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. | 50 | 2 | |
Water Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. | 100 | 3 | ||
Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 200 | 4 | ||
Fireflood Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | 5 | ||
B | Wary Fighter 1 | If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack. | 60 | 2 | |
Wary Fighter 2 | If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack. | 120 | 3 | ||
Wary Fighter 3 | If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. | 240 | 4 | ||
Weaving Fighter | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. | 300 | 5 | ||
C | A/R Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 100 | 1 | |
A/R Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 200 | 2 | ||
A/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 4 |