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Status Icon WeaponStatus Icon MoveByleth Proven Professor Face FC
Byleth: Proven Professor
Status Icon WeaponStatus Icon MoveByleth Tested Professor Face FC
Byleth: Tested Professor
Status Icon WeaponStatus Icon MoveByleth Fell Stars Duo Face FC
Byleth: Fell Star's Duo
Status Icon WeaponStatus Icon MoveByleth The Fodlan Star Face FC
Byleth: The Fódlan Star
Status Icon WeaponStatus Icon MoveByleth The Fodlan Light Face FC
Byleth: The Fódlan Light
Status Icon WeaponStatus Icon MoveByleth Sublime Light Face FC
Byleth: Sublime Light
Status Icon WeaponStatus Icon MoveByleth Fount of Learning Face FC
Byleth: Fount of Learning
Status Icon WeaponStatus Icon MoveByleth Vengeance Vessel Face FC
Byleth: Vengeance Vessel
General Quotes Misc Heroic Ordeal
Byleth
Frosty Professors
Portrait
Byleth Frosty Professors Face
Attack
Byleth Frosty Professors BtlFace
Special
Byleth Frosty Professors BtlFace C
Damage

Byleth Frosty Professors BtlFace D

Art by: Iori Suzuki (スズキイオリ)
Description Byleth and Byleth, defying the boundaries between their worlds. They participate in Askr's winter festival in the interest of their students. They appear in Fire Emblem: Three Houses.
Rarities ★ Focus — Special Duo Duo
Duo Skill
[ExpandCollapse]
Grants Def/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. Grants the following effect to unit for 1 turn: "Neutralizes 'effective against armored' bonuses."
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Grants Def/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. Grants the following effect to unit for 1 turn: "Neutralizes 'effective against armored' bonuses."

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Armored Armored
Voice Actor EN Zach Aguilar + Jeannie Tirado
Voice Actor JP 小林裕介(Yusuke Kobayashi) with 伊藤静(Shizuka Itoh)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 8.0
Internal ID PID_比翼ベレト (1035)
Origin 120000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★20/21/224/5/62/3/49/10/1110/11/1250
★20/21/224/5/62/3/410/11/1211/12/1352
★21/22/235/6/73/4/510/11/1211/12/1355
★21/22/235/6/73/4/511/12/1312/13/1457
★22/23/246/7/84/5/611/12/1312/13/1460

Level 40 stats

RarityHPAtkSpdDefResTotal
★36/39/4132/35/3710/12/1532/34/3733/35/38154~156
★37/40/4334/37/4010/13/1635/37/4036/38/41165~166
★40/43/4638/41/4412/15/1837/40/4338/41/44180
★41/44/4740/43/4613/16/1939/43/4640/44/47189~190
★44/47/5043/46/5014/18/2141/45/4842/46/49201~203

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%90%30%75%75%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Holy Yule Blade161
Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+5 to unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, foe's attack can trigger foe's Special, and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+X on foe before foe's first attack (X = number of spaces from start position to end position of whoever initiated combat, max 3; if unit triggers Savior, value is treated as 3; cannot exceed the foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25% and foe's Range = 2, neutralizes effects that prevent unit's counterattacks during combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★
Supreme Heaven2
Boosts damage by X% of unit's Atk when Special triggers (if in combat against a dragon foe or beast foe, X = 50; otherwise, X = 25). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 30% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AWater Boost 1Water Boost 1
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat.
50★
Water Boost 2Water Boost 2
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat.
100★
Water Boost 3Water Boost 3
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.
200★
Fireflood Boost 3Fireflood Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
300★
BWary Fighter 1Wary Fighter 1
If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack.
60★
Wary Fighter 2Wary Fighter 2
If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack.
120★
Wary Fighter 3Wary Fighter 3
If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.
240★
Weaving FighterWeaving Fighter
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat.
300★
CA R Far Save 1A/R Far Save 1
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
A R Far Save 2A/R Far Save 2
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
A R Far Save 3A/R Far Save 3
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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