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Status Icon WeaponStatus Icon MoveByleth Proven Professor Face FC
Byleth: Proven Professor
Status Icon WeaponStatus Icon MoveByleth Tested Professor Face FC
Byleth: Tested Professor
Status Icon WeaponStatus Icon MoveByleth The Fodlan Star Face FC
Byleth: The Fódlan Star
Status Icon WeaponStatus Icon MoveByleth The Fodlan Light Face FC
Byleth: The Fódlan Light
Status Icon WeaponStatus Icon MoveByleth Sublime Light Face FC
Byleth: Sublime Light
Status Icon WeaponStatus Icon MoveByleth Fount of Learning Face FC
Byleth: Fount of Learning
Status Icon WeaponStatus Icon MoveByleth Vengeance Vessel Face FC
Byleth: Vengeance Vessel
Status Icon WeaponStatus Icon MoveByleth Frosty Professors Face FC
Byleth: Frosty Professors
Status Icon WeaponStatus Icon MoveRhea Witch of Creation Face FC
Rhea: Witch of Creation
Status Icon WeaponStatus Icon MoveRhea Immaculate One Face FC
Rhea: Immaculate One
Status Icon WeaponStatus Icon MoveRhea Loving Matriarch Face FC
Rhea: Loving Matriarch
Status Icon WeaponStatus Icon MoveSeiros Saint of Legend Face FC
Seiros: Saint of Legend
General Quotes Misc Heroic Ordeal
Byleth
Fell Star's Duo
Portrait
Byleth Fell Stars Duo Face
Attack
Byleth Fell Stars Duo BtlFace
Special
Byleth Fell Stars Duo BtlFace C
Damage

Byleth Fell Stars Duo BtlFace D

Art by: cuboon
Description Byleth, a professor at the Church of Seiros's Officers Academy, and Rhea, the church's archbishop, enjoying a summer away. They appear in Fire Emblem: Three Houses.
Rarities ★ SRSpecial Duo Duo
Duo Skill
[ExpandCollapse]
Grants【Desperation】to unit and allies within 2 spaces.

At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

(Duo Skills can be used by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Grants【Desperation】to unit and allies within 2 spaces.

At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."

(Duo Skills can be used by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type Icon Class Red Tome Red Tome
Move Type Icon Move Flying Flying
Voice Actor EN Jeannie Tirado + Cherami Leigh
Voice Actor JP 伊藤静(Shizuka Itoh) with 井上喜久子(Kikuko Inoue)
Release Date
Addition Date
Entry Icon MiniUnit Head 12 Three Houses
Version 4.7
Internal ID PID_比翼ベレス (538)
Origin 120000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/175/6/79/10/110/1/21/2/335
★15/16/176/7/810/11/120/1/21/2/337
★16/17/186/7/810/11/121/2/32/3/440
★16/17/187/8/911/12/131/2/32/3/442
★17/18/197/8/911/12/132/3/43/4/545

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3524/27/3030/33/358/10/1312/15/17116~118
★30/33/3627/30/3333/36/388/11/1413/16/18125~126
★33/36/3929/32/3535/38/4110/13/1615/18/21137
★34/37/4031/34/3737/40/4411/14/1716/19/22144~145
★36/40/4333/36/3939/42/4612/16/1918/21/24154~156

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%65%70%30%40%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire4250★★
Elfire62100★★
Bolganone92200★★
Sun's Percussors142
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.
400★★

Sun's Percussors can be upgraded in the Weapon Refinery.
When upgraded, the description of Sun's Percussors becomes "Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's Spd ≥ foe's Spd-5 or if foe's HP ≥ 75%, grants Atk/Spd+5 and Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Grants Atk/Spd+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% (excluding area-of-effect Specials)" to allies within 2 spaces of unit during their combat.".
Sun's Percussors can be upgraded with the additional effect Suns Percussors W "If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 4 (max 10) and deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials).

If unit initiates combat, reduces damage from foe's first attack by 50% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown).".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★
Ruptured Sky2
Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Push 1Atk/Spd Push 1
At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk Spd Push 2Atk/Spd Push 2
At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk Spd Push 3Atk/Spd Push 3
At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk Spd Push 4Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
300★
BChill Res 1Chill Res 1
At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action.
60★
Chill Spd Res 1Chill Spd/Res 1
At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action.
120★
Chill Spd Res 2Chill Spd/Res 2
At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action.
240★
CGround Orders 1Ground Orders 1
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
60★
Ground Orders 2Ground Orders 2
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
120★
Ground Orders 3Ground Orders 3
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
240★

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