Fell Star's Duo
|Art by: cuboon|
|Description||Byleth, a professor at the Church of Seiros's Officers Academy, and Rhea, the church's archbishop, enjoying a summer away. They appear in Fire Emblem: Three Houses.|
|5 Focus — Special|
|Duo Skill||Grants【Desperation】to unit and allies within 2 spaces.|
At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
|Standard Effect 1: Duel||If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)|
|Voice Actor EN||Jeannie Tirado + Cherami Leigh|
|Voice Actor JP||Itou Shizuka (伊藤静) with Inoue Kikuko (井上喜久子)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Sun's Percussors||14||2||Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.||400||5||5|
|Dragon Gaze||4||Boosts damage by 30% of unit's Atk.||100||4||3|
|Draconic Aura||3||Boosts damage by 30% of unit's Atk.||200||—||4|
|Ruptured Sky||2||Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%.||500||—||5|
|A||Atk/Spd Push 1||At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.||60||2|
|Atk/Spd Push 2||At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.||120||3|
|Atk/Spd Push 3||At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.||240||4|
|Atk/Spd Push 4||At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.||300||5|
|B||Chill Res 1||At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action.||60||3|
|Chill Spd/Res 1||At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action.||120||4|
|Chill Spd/Res 2||At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action.||240||5|
|C||Ground Orders 1||At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."||60||1|
|Ground Orders 2||At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."||120||2|
|Ground Orders 3||At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."||240||4|