Fire Emblem Heroes Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2019-06-10 5:23:55 AM
_modificationDateDatetime2023-07-21 6:30:59 AM
_creatorStringMarkfeh
_categoriesList of String, delimiter: |Beast weapons Exclusive skills Exclusive weapons Skills Skills with stat boosts Skills with unused restrictions Sources of Special cooldown count modifications out of combat Sources of damage-boosting effects Sources of effective against cavalry foes Sources of effective damage Sources of follow-up attack prevention Sources of guaranteed follow-up attacks Sources of percentage-based damage-reduction Sources of temporary buffs Sources of temporary debuffs Upgradable weapons Weapons Weapons with movement restrictions Weapons with stat boosts
_pageIDInteger91,121
_pageNamePageBunny Fang
_pageTitleString

Bunny Fang

_pageNamespaceInteger0

"Languages" values

1 row is stored for this page
FieldField typeValue
TypeString
EnglishStringBunny Fang
JapaneseStringタグエルの子の爪牙
GermanStringHasenpranke
SpanishEUStringGarra de gazapo
SpanishLAStringGarra de gazapo
ItalianStringZanna di coniglio
FrenchStringDent de lapin
ChineseTWString塔格艾爾之子的爪牙
PortugueseStringPresa de filhote

"Skills" values

11 rows are stored for this page
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang
TagIDStringSID_タグエルの子の爪牙
ScategoryStringweapon
UseRangeInteger1
IconFile
RefinePathString
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2.
Effect:【Beast (Cavalry)】

【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

RequiredList of String, delimiter: ;Adult Cavalry
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString0,14,3,0,0
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,random_owner
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang SKILL1
TagIDStringSID_タグエルの子の爪牙_一
ScategoryStringweapon
UseRangeInteger1
IconFile
Bunny Fang W.png
RefinePathStringskill1
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString3,14,3,0,0
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang 2 SKILL1
TagIDStringSID_タグエルの子の爪牙2_一
ScategoryStringweapon
UseRangeInteger1
IconFile
Bunny Fang W.png
RefinePathStringskill1
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString3,14,3,0,0
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang ATK
TagIDStringSID_タグエルの子の爪牙_ATK
ScategoryStringweapon
UseRangeInteger1
IconFile
Attack Plus W.png
RefinePathStringatk
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString5,16,3,0,0
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang 2 ATK
TagIDStringSID_タグエルの子の爪牙2_ATK
ScategoryStringweapon
UseRangeInteger1
IconFile
Attack Plus W.png
RefinePathStringatk
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString5,16,3,0,0
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang SPD
TagIDStringSID_タグエルの子の爪牙_AGI
ScategoryStringweapon
UseRangeInteger1
IconFile
Speed Plus W.png
RefinePathStringspd
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString5,14,6,0,0
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang 2 SPD
TagIDStringSID_タグエルの子の爪牙2_AGI
ScategoryStringweapon
UseRangeInteger1
IconFile
Speed Plus W.png
RefinePathStringspd
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString5,14,6,0,0
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang DEF
TagIDStringSID_タグエルの子の爪牙_DEF
ScategoryStringweapon
UseRangeInteger1
IconFile
Defense Plus W.png
RefinePathStringdef
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString5,14,3,4,0
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang 2 DEF
TagIDStringSID_タグエルの子の爪牙2_DEF
ScategoryStringweapon
UseRangeInteger1
IconFile
Defense Plus W.png
RefinePathStringdef
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString5,14,3,4,0
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang RES
TagIDStringSID_タグエルの子の爪牙_RES
ScategoryStringweapon
UseRangeInteger1
IconFile
Resistance Plus W.png
RefinePathStringres
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString5,14,3,0,4
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,
FieldField typeValue
GroupNameStringBunny Fang
NameStringBunny Fang
WikiNameStringBunny Fang 2 RES
TagIDStringSID_タグエルの子の爪牙2_RES
ScategoryStringweapon
UseRangeInteger1
IconFile
Resistance Plus W.png
RefinePathStringres
DescriptionWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

RequiredList of String, delimiter: ;
NextString
PromotionRarityInteger
PromotionTierInteger
ExclusiveBooleanYes
SPInteger400
CanUseMoveList of String, delimiter: ,Cavalry
CanUseWeaponList of String, delimiter: ,Red Beast Blue Beast Green Beast Colorless Beast
MightInteger14
StatModifiersString5,14,3,0,4
CooldownInteger
WeaponEffectivenessStringcavalry
SkillBuildCostStringveryhigh
PropertiesList of String, delimiter: ,

"WeaponUpgrades" values

10 rows are stored for this page
FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang SKILL1
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString3,0,0,0,0
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

AddedDescWikitext

At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack.

FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang 2 SKILL1
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString3,0,0,0,0
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

AddedDescWikitext

At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack.

FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang ATK
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString5,2,0,0,0
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

AddedDescWikitext
FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang 2 ATK
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString5,2,0,0,0
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

AddedDescWikitext
FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang SPD
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString5,0,3,0,0
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

AddedDescWikitext
FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang 2 SPD
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString5,0,3,0,0
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

AddedDescWikitext
FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang DEF
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString5,0,0,4,0
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

AddedDescWikitext
FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang 2 DEF
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString5,0,0,4,0
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

AddedDescWikitext
FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang RES
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString5,0,0,0,4
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

AddedDescWikitext
FieldField typeValue
BaseWeaponStringBunny Fang
UpgradesIntoStringBunny Fang 2 RES
CostMedalsInteger500
CostStonesInteger
CostDewsInteger200
StatModifiersString5,0,0,0,4
BaseDescWikitext

Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

AddedDescWikitext