"_pageData" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
_creationDate | Datetime | 2019-06-10 5:23:55 AM |
_modificationDate | Datetime | 2023-07-21 6:30:59 AM |
_creator | String | Markfeh |
_categories | List of String, delimiter: | | Beast weapons • Exclusive skills • Exclusive weapons • Skills • Skills with stat boosts • Skills with unused restrictions • Sources of Special cooldown count modifications out of combat • Sources of damage-boosting effects • Sources of effective against cavalry foes • Sources of effective damage • Sources of follow-up attack prevention • Sources of guaranteed follow-up attacks • Sources of percentage-based damage-reduction • Sources of temporary buffs • Sources of temporary debuffs • Upgradable weapons • Weapons • Weapons with movement restrictions • Weapons with stat boosts |
_pageID | Integer | 91,121 |
_pageName | Page | Bunny Fang |
_pageTitle | String | Bunny Fang |
_pageNamespace | Integer | 0 |
"Languages" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
Type | String | |
English | String | Bunny Fang |
Japanese | String | タグエルの子の爪牙 |
German | String | Hasenpranke |
SpanishEU | String | Garra de gazapo |
SpanishLA | String | Garra de gazapo |
Italian | String | Zanna di coniglio |
French | String | Dent de lapin |
ChineseTW | String | 塔格艾爾之子的爪牙 |
Portuguese | String | Presa de filhote |
"Skills" values
11 rows are stored for this pageField | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang |
TagID | String | SID_タグエルの子の爪牙 |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. |
Required | List of String, delimiter: ; | Adult Cavalry |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 0,14,3,0,0 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , | random_owner |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang SKILL1 |
TagID | String | SID_タグエルの子の爪牙_一 |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | skill1 |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 3,14,3,0,0 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang 2 SKILL1 |
TagID | String | SID_タグエルの子の爪牙2_一 |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | skill1 |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 3,14,3,0,0 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang ATK |
TagID | String | SID_タグエルの子の爪牙_ATK |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | atk |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 5,16,3,0,0 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang 2 ATK |
TagID | String | SID_タグエルの子の爪牙2_ATK |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | atk |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 5,16,3,0,0 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang SPD |
TagID | String | SID_タグエルの子の爪牙_AGI |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | spd |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 5,14,6,0,0 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang 2 SPD |
TagID | String | SID_タグエルの子の爪牙2_AGI |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | spd |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 5,14,6,0,0 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang DEF |
TagID | String | SID_タグエルの子の爪牙_DEF |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | def |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 5,14,3,4,0 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang 2 DEF |
TagID | String | SID_タグエルの子の爪牙2_DEF |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | def |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 5,14,3,4,0 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang RES |
TagID | String | SID_タグエルの子の爪牙_RES |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | res |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 5,14,3,0,4 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
Field | Field type | Value |
---|---|---|
GroupName | String | Bunny Fang |
Name | String | Bunny Fang |
WikiName | String | Bunny Fang 2 RES |
TagID | String | SID_タグエルの子の爪牙2_RES |
Scategory | String | weapon |
UseRange | Integer | 1 |
Icon | File | |
RefinePath | String | res |
Description | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Required | List of String, delimiter: ; | |
Next | String | |
PromotionRarity | Integer | |
PromotionTier | Integer | |
Exclusive | Boolean | Yes |
SP | Integer | 400 |
CanUseMove | List of String, delimiter: , | Cavalry |
CanUseWeapon | List of String, delimiter: , | Red Beast • Blue Beast • Green Beast • Colorless Beast |
Might | Integer | 14 |
StatModifiers | String | 5,14,3,0,4 |
Cooldown | Integer | |
WeaponEffectiveness | String | cavalry |
SkillBuildCost | String | veryhigh |
Properties | List of String, delimiter: , |
"WeaponUpgrades" values
10 rows are stored for this pageField | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang SKILL1 |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 3,0,0,0,0 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
AddedDesc | Wikitext | At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack. |
Field | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang 2 SKILL1 |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 3,0,0,0,0 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
AddedDesc | Wikitext | At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack. |
Field | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang ATK |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 5,2,0,0,0 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
AddedDesc | Wikitext |
Field | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang 2 ATK |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 5,2,0,0,0 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
AddedDesc | Wikitext |
Field | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang SPD |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 5,0,3,0,0 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
AddedDesc | Wikitext |
Field | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang 2 SPD |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 5,0,3,0,0 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
AddedDesc | Wikitext |
Field | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang DEF |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 5,0,0,4,0 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
AddedDesc | Wikitext |
Field | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang 2 DEF |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 5,0,0,4,0 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
AddedDesc | Wikitext |
Field | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang RES |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 5,0,0,0,4 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
AddedDesc | Wikitext |
Field | Field type | Value |
---|---|---|
BaseWeapon | String | Bunny Fang |
UpgradesInto | String | Bunny Fang 2 RES |
CostMedals | Integer | 500 |
CostStones | Integer | |
CostDews | Integer | 200 |
StatModifiers | String | 5,0,0,0,4 |
BaseDesc | Wikitext | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
AddedDesc | Wikitext |