Bunny Fang | ||
---|---|---|
Move type | ||
Weapon type | ||
Might | 14 | |
Range | 1 | |
Effectiveness | ||
Required | Adult (Cavalry) | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_タグエルの子の爪牙
| |
Description [Collapse] |
Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 |
Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Notes[ | ]
- When battling a Cavalry unit, damage is boosted by 50%.
- Grani's Shield will neutralize the attack increase against Cavalry units.
- The effect is triggered regardless of whether Bunny Fang's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Bunny Fang's effect will still trigger.
- Bunny Fang's user needs to survive the combat for the effect to trigger.
- Bunny Fang triggers before after combat Specials such as Galeforce and Røkkr AoE Specials.
- Cooldown count changes from skills that activate at the same time as Bunny Fang (after combat) are not considered in Bunny Fang's conditions. Skills such as Special Spiral 4, Time's Pulse 4, and Pulse Smog will have their effects stack.
- When equipped with skills such as Beast or Beast Passives, a Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
- Skills such as Beast or Beast Passives will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Bunny Fang when the user transforms is considered a stat boost, not a 【Bonus】 effect.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Bunny Fang is considered a temporary debuff.
- Bunny Fang can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Bunny Fang will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Bunny Fang will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Bunny Fang.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost, temporary debuffs, and follow-up preventing effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack. |
400 SP, 500, 200 | |
+3 HP | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 | |
+5 HP, +4 Def | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +4 Def | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 | |
+5 HP, +4 Res | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +4 Res | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 |
Notes[ | ]
- The stat increase that can be applied by Refined Bunny Fang is considered a temporary buff.
- The damage boosting effect of Bunny Fang ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Bunny Fang.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the guaranteed follow-up attack.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the temporary debuffs and damage-reduction effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Whelp (Cavalry) 5 | Yearling (Cavalry) 5 | Adult (Cavalry) 5 | Bunny Fang 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | タグエルの子の爪牙 |
German | Hasenpranke |
Spanish (Europe) | Garra de gazapo |
Spanish (Latin America) | Garra de gazapo |
French | Dent de lapin |
Italian | Zanna di coniglio |
Traditional Chinese (Taiwan) | 塔格艾爾之子的爪牙 |
Portuguese | Presa de filhote |
See also[ | ]
- Ascending Blade
- Beast Agility
- Black Yule Lance
- Bride's Fang
- Candied Dagger
- Connected World
- Constant Dagger
- Dark Mystletainn
- Devil Axe
- Freikugel
- Full Rabbit Fang
- Guardian's Bow
- Hoshido's Breath
- Hungry Cat Fang
- Inner Wellspring
- Larcei's Edge
- Lone-Wolf Blade
- Majestic Glitnir
- Mareeta's Sword
- Mercenary Lance