Bunny's Egg | ||
---|---|---|
Weapon type | ||
Might | 8 | |
Range | 2 | |
Required | Steel Dagger | |
SP | 200 | |
Exclusive? | No | |
String ID | SID_白兎の卵
| |
Numeric ID | 3513
| |
Description [ExpandCollapse] |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 5】 |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Def/Res-5 | Target & Foes within 2 spaces of Target | After combat if Unit attacked |
Combat effects | ||
Atk/Spd+5 | Unit | Unit's HP ≥ 25% at start of combat |
Reduces damage by 30% from Foe's first attack |
Notes[ | ]
- The stat increase that can be applied by Bunny's Egg is considered a temporary buff.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Bunny's Egg is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 4 | Steel Dagger 4 | Bunny's Egg 4 | Bunny's Egg+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 白兎の卵 |
German | Hasenei |
Spanish (Europe) | Huevo conejil |
Spanish (Latin America) | Huevo conejil |
French | Œuf de lapin |
Italian | Ovetto colorato |
Traditional Chinese (Taiwan) | 白兔之卵 |
Portuguese | Ovo de coelho |