Type | Icon | Name | SP | Required | Description |
---|---|---|---|---|---|
B | Buffer 4 | 300 | Shield Pulse 3 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). | |
Cannot use: |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Map effects | ||
Special cooldown count-2 | Unit | At start of turn 1 if Unit has a Defensive Special |
Combat effects | ||
Spd/Def-4 | Foe | — |
【Phantom】 Spd +7 | Unit | |
Reduces damage by X% (max: 50%) X = 5 x ( Unit's Spd - Foe's Spd) from attacks & Non-Røkkr AoE Specials | Unit's Spd > Foe's Spd |
Notes[ | ]
- Buffer's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Buffer (at start of turn) are not considered in Buffer's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- The stat decrease that can be applied by Buffer is considered a temporary debuff.
- Effects that select units based on stats, such as Chill Def/Res 3, directly select the unit with the appropriate stat(s); they do not compare the team's units pairwise to decide which unit has the highest or lowest stat(s).
- Effects that check if a unit could make follow-up by decreasing the Spd difference, such as Potent 4, are not affected by Buffer.
- Effects that alter the Spd difference, such as Frozen, are not affected by Buffer.
- Buffer stacks with other effects that treats a unit's Spd as if granted by a certain amount.
- For example, if both Buffer 4 and Phantom Spd 3's effects trigger the unit with both skills will have their Spd treated as if granted +17.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Shield Pulse 1 5 | Shield Pulse 2 5 | Shield Pulse 3 5 | Buffer 4 5 | |
Shield Pulse 1 5 | Shield Pulse 2 5 | Shield Pulse 3 5 | Buffer 4 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2023-12-07 | 2023-12-25 | Book VIII: Ratatoskr and More | Buffer 4 |
2024-04-30 | 2024-05-14 | Mythic Heroes - Loki | Buffer 4 |
2024-06-07 | 2024-06-28 | Attuned Micaiah & Sothe | Buffer 4 |
2024-10-02 | 2024-10-10 | Book VIII Revival: Ratatoskr and More | Buffer 4 |
2024-10-30 | 2024-11-15 | Mythic Heroes - Hræsvelgr | Buffer 4 |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
Start | End | Hero | Currency |
---|---|---|---|
2024-03-06T05:00:00Z | Severa: Secret Dreamer | Divine Code: Part 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 回避・盾の鼓動 |
German | Puffer |
Spanish (Europe) | Amortiguador |
Spanish (Latin America) | Amortiguador |
French | Amortisseur |
Italian | Repulsione |
Traditional Chinese (Taiwan) | 迴避・盾之躍動 |
Portuguese | Amortecedor |