Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Combat effects | ||
Armored & Cavalry effective damage | Unit | — |
Atk/Spd/Def/Res+4 | Enemy Phase or Foe's HP ≥ 75% at start of combat | |
Neutralizes Spd/Def Bonuses | Foe | |
Counter before attack | Unit | Enemy Phase & Unit's HP ≤ 80% at start of combat |
Skill refine effects | ||
Combat effects | ||
Atk/Spd/Def/Res+X X = 4 + highest Bonus on Unit & Allies within 2 spaces | Unit | Player Phase or an Ally is within 2 spaces |
Boosts damage by X% X = 15% of Unit's Spd |
Notes[ | ]
- When battling an Armored unit, damage is boosted by 50%.
- Dragonhide, Svalinn Shield, Dew Dragonstone, Maltet, Opposing Stones, and the Neutralize Effective Against Armored status effect will neutralize the attack increase against Armored units.
- When battling a Cavalry unit, damage is boosted by 50%.
- Grani's Shield will neutralize the attack increase against Cavalry units.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat increase that can be applied by Brilliant Rapier is considered a temporary buff.
- Brilliant Rapier can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Brilliant Rapier does not grant the user the ability to counterattack regardless of foe's range.
- If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering skills, the user's counterattack will occur before the foe's initial attack.
- Brilliant Rapier changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Armorpin Dagger+.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. | 400 SP, 500, 200 | |
+5 HP, +4 Def | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. | 400 SP, 500, 200 | |
+5 HP, +4 Res | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. | 400 SP, 500, 200 |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Brilliant Rapier is considered a temporary buff.
- The stat increasing effect of Brilliant Rapier will activate if the unit or ally with the highest bonus receives Bonuses.
- The stat increasing effect will not be negated nor reduced if the unit or ally with the highest bonus receives Penalties.
- The stat increasing effect of Brilliant Rapier will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if the unit or ally with the highest bonus is affected by Panic (and not affected by Null Panic), or the unit or ally with the highest bonus has their Bonuses removed by a source of positive status effect neutralization.
- The damage boosting effect of Brilliant Rapier ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain |
---|---|
Brilliant Rapier 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 光明レイピア |
German | Brillantes Rapier |
Spanish (Europe) | Estoque brillante |
Spanish (Latin America) | Estoque brillante |
French | Rapière brillante |
Italian | Spadino brillante |
Traditional Chinese (Taiwan) | 光明刺劍 |
Portuguese | Rapieira brilhante |