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Brilliant Rapier
Wep sw167
Weapon type Sword
Might 16
Range 1
Effectiveness Icon Move ArmoredIcon Move Cavalry
Required
SP 400
Exclusive? Yes
String ID SID_光明レイピア
Numeric ID 3845
Description Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Speed Plus W Spd+3Unit Unit
Combat effects
Effectiveness Icon Move Armored Armored & Icon Move Cavalry Cavalry
effective damage
Unit Unit
Temporary buffs Atk/Spd/Def/Res+4Enemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Neutralize Bonus Neutralizes Spd/Def BonusesFoe Foe
Vantage Counter before attackUnit UnitEnemy Phase &
Unit Unit's HP ≤ 80%
at start of combat
Brilliant Rapier W Skill refine effects
Combat effects
Temporary buffs Atk/Spd/Def/Res+X
X = 4 + highest Status Effect Bonus Bonus
on Unit Unit & Allies Allies
within 2 spaces
Unit UnitPlayer Phase or
an Ally Ally is
within 2 spaces
Damage Boost Boosts damage by X%
X = 15% of Unit Unit's Spd

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • Brilliant Rapier does not grant the user the ability to counterattack regardless of foe's range.
  • If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering skills, the user's counterattack will occur before the foe's initial attack.
  • Brilliant Rapier changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 Hardy Bearing 3 or Skilliconweapon Armorpin Dagger+.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Brilliant Rapier W +3 HP Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.

List of owners[ | ]

UnitSkill chain
Marth Legacied Hero Face FC
Brilliant Rapier
★

In other languages[ | ]

Language Name
Japanese 光明レイピア
German Brillantes Rapier
Spanish (Europe) Estoque brillante
Spanish (Latin America) Estoque brillante
French Rapière brillante
Italian Spadino brillante
Traditional Chinese (Taiwan) 光明刺劍
Portuguese Rapieira brilhante

See also[ | ]

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