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Status Icon WeaponStatus Icon MoveBrigid Orgahil Pirate Face FC
Brigid: Orgahil Pirate
Status Icon WeaponStatus Icon MoveEyvel Mistress of Fiana Face FC
Eyvel: Mistress of Fiana
General Quotes Misc Heroic Ordeal
Brigid
Awakened Bow
Portrait
Brigid Awakened Bow Face
Attack
Brigid Awakened Bow BtlFace
Special
Brigid Awakened Bow BtlFace C
Damage

Brigid Awakened Bow BtlFace D

Art by: Suzuki Rika (鈴木理華)
Description Older twin sister of Edain, whom she was separated from when they were small. Brigid's path was harsh until she was awakened to the divine bow, the legacy of her forebears. Appears in Fire Emblem: Genealogy of the Holy War.
Rarities ★ Focus — Attuned Attuned
Pre-Inheritance In contrast with standard inheritance, Attuned Skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Attuned Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Green Bow Green bow
Move Type Icon Move Infantry Infantry
Voice Actor EN Caitlyn Elizabeth
Voice Actor JP Akemi Okamura (岡村明美)
Release Date
Addition Date
Entry Icon MiniUnit Head 3 Genealogy of the Holy War
Version 8.10
Internal ID PID_響心ブリギッド (1191)
Origin 30000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1710/11/126/7/85/6/73/4/544
★15/16/1711/12/137/8/95/6/73/4/546
★16/17/1811/12/137/8/96/7/84/5/649
★16/17/1812/13/148/9/106/7/84/5/651
★17/18/1912/13/148/9/107/8/95/6/754

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3533/35/3834/37/3923/25/2816/18/21146~148
★30/33/3636/38/4137/40/4324/27/3017/19/22157~158
★33/36/3938/41/4440/43/4627/30/3319/22/25172
★34/37/4040/44/4743/46/4928/31/3420/23/26180~181
★36/40/4342/46/4945/48/5231/34/3722/25/29192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%60%45%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Divine Yewfelle142
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Incited】, and the following status to unit and allies within 2 spaces for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, unit deals +X damage (X = total number of 【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 5; max 25; excluding area-of-effect Specials), grants Special cooldown count-2 to unit before unit's first follow-up attack, and disables skills of all foes excluding foe in combat during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Ideal 1Atk/Spd Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Spd Ideal 2Atk/Spd Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Spd Ideal 3Atk/Spd Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Perfect Atk SpdPerfect Atk/Spd
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
300★
BI Remember...I Remember...
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, inflicts Spd/Def-7,【Panic】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

If unit initiates combat or is within 2 spaces of an ally, restores 7 HP to unit after combat.

【Panic】
Converts bonuses on target into penalties through its next action.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Creation PulseCreation Pulse
If【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】effects active on foe, excluding stat penalties; max 2).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
XTempo EchoTempo Echo
Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
★

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