Image | Name | Category | Level | Cost | Description | |
---|---|---|---|---|---|---|
Raids | Resorts | |||||
Bright Shrine (D) | Structures (D)
|
1 | 100 | At start of turn, inflicts Atk/Spd-2 on foe on the enemy team with the highest Atk+Spd total through its next action. | It is told that this shrine was built to seal off a massive calamity. | |
2 | 300 | At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
3 | 500 | At start of turn, inflicts Atk/Spd-4 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
4 | 700 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
5 | 900 | At start of turn, inflicts Atk/Spd-6 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
6 | 1,500 | At start of turn, inflicts Atk/Spd-7 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
7 | 2,000 | At start of turn, inflicts Atk/Spd-8 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
8 | 3,000 | At start of turn, inflicts Atk/Spd-9 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
9 | 5,000 | At start of turn, inflicts Atk/Spd-10 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
10 | 7,000 | At start of turn, inflicts Atk/Spd-11 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
11 | 10,000 | At start of turn, inflicts Atk/Spd-12 on foe on the enemy team with the highest Atk+Spd total through its next action. | ||||
12 | 12,000 | At start of turn, inflicts Atk/Spd-13 on foe on the enemy team with the highest Atk+Spd total through its next action. |
Notes[ | ]
- Unit selection takes place after all Bonuses on allies are removed, and before any new Bonuses or Penalties are applied. All other existing Bonuses and Penalties count towards their respective stats during unit selection.
- Bright Shrine (D) does not compare Atk+Spd total stats, so 【Phantom】 effects will not work.
- If multiple units are tied for the highest Atk+Spd total, each of those units will receive the effect.
- The stat decrease that can be applied by Bright Shrine (D) is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 防衛・白の封印祠 |
German | Heller Schrein (V) |
Spanish (Europe) | Templo claro (D) |
Spanish (Latin America) | Templo claro (D) |
French | Temple clair (D) |
Italian | Tempio chiaro (D) |
Traditional Chinese (Taiwan) | 防衛・白之封印祠堂 |
Portuguese | Templo radiante (D) |