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This map is the final map of the eleventh Tempest Trials, and it features Lilina: Blush of Youth as a boss unit.
Map availability
This map was made available:
- – (Notification)
Rewards
Score | Reward | Score | Reward | Score | Reward | Score | Reward | |||
---|---|---|---|---|---|---|---|---|---|---|
100 | 2 | 5,500 | 2,000 | 30,000 | 67,500 | 6,000 | ||||
200 | 1,000 | 6,000 | 2 | 32,500 | 1,000 | 70,000 | 3 | |||
300 | 500 | 7,000 | 2,000 | 35,000 | 3 | 72,500 | 1,000 | |||
400 | 1,000 | 8,000 | 750 | 37,500 | 4,000 | 75,000 | 1 | |||
500 | 20 | 9,000 | 2 | 40,000 | Armored Boots | 77,500 | 7,000 | |||
700 | 1,000 | 10,000 | 20 | 42,500 | 1,000 | 80,000 | 3 | |||
1,000 | 2 | 11,000 | 750 | 45,000 | 1 | 82,500 | 1,000 | |||
1,500 | 1,000 | 12,000 | Threaten Atk 1 | 47,500 | 4,500 | 85,000 | 1 | |||
2,000 | 14,000 | 2 | 50,000 | 3 | 87,500 | 8,000 | ||||
2,500 | 500 | 16,000 | 2,000 | 52,500 | 1,000 | 90,000 | 3 | |||
3,000 | 2 | 18,000 | 1,000 | 55,000 | 1 | 92,500 | 1,000 | |||
3,500 | 2,000 | 20,000 | Fortress Res 1 | 57,500 | 5,000 | 95,000 | 1 | |||
4,000 | 20 | 22,500 | 3 | 60,000 | 3 | 97,500 | 9,000 | |||
4,500 | 2,000 | 25,000 | 1 | 62,500 | 1,000 | 99,999 | 3 | |||
5,000 | 500 | 27,500 | 20 | 65,000 | 1 |
Rank rewards
Rank | Reward |
---|---|
1 ~ 1,000 | 10,000 |
1,001 ~ 5,000 | 8,000 |
5,001 ~ 10,000 | 6,000 |
10,001 ~ 50,000 | 4,000 |
50,001 ~ 100,000 | 3,000 |
100,001 ~ 200,000 | 2,000 |
200,001 ~ 300,000 | 1,500 |
300,001 ~ 400,000 | 1,000 |
400,001 ~ 500,000 | 500 |
Unit data
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lilina | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lilina | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lilina | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lilina | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lilina | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lilina | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lilina | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Randomized units
The other four enemy units are selected randomly from the below pool of Heroes:
Enemy 2 & 4: Ranged Infantry Units
Enemy 3: Close Flying Units
Enemy 5: Close Cavalry Units
Sacred Memories Heroes were added to the pool on February 25, 2018 at 7:00 AM UTC.
Story
Opening
Nameplate | Text |
---|---|
Lilina | Uncle Eliwood, the enemy is almost here. |
Eliwood | So I see... It's a shame this all had to happen in the middle of the festival. And to make matters worse, the cataclysm has divided our forces. At this rate... |
Lilina | Uncle... |
Eliwood | You must hide, Lilina. This place will soon be a battlefield. |
Lilina | But I want to fight, too! |
Eliwood | Out of the question. If something were to happen to you, I could never face Hector again. |
Lilina | You're concerned about my father? But... |
Eliwood | Roy should be close by. We'll be fine once we can join up. |
Roy | Father! Lilina! I'm so glad you're safe. |
Lilina | Roy! |
Roy | Father, Lord Hector is battling on the frontline. According to his new ally, our enemy is from another world... And this phenomenon is called the Tempest. I'm heading back into battle right away. Please, stay here and— |
Eliwood | No. I'm coming with you. |
Roy | But, Father... Your health... |
Eliwood | My health is fine. I understand that in your world, I'm ill... But right now, I'm at full strength. Now let's go and provide Hector with some assistance. |
Roy | Thank you, Father. It feels like some sort of dream to be able to fight by your side... |
Eliwood | Ha. Well, I'll do my best to leave you with a good impression. Now let's go! |
Ending
Nameplate | Text |
---|---|
Roy | The vortex is fading. |
Eliwood | You're right. We managed to quell it, somehow. |
Roy | I'm glad... Father? ...Thank you. |
Eliwood | It's I who should thank you. The fractured worlds are repairing themselves. We should say our goodbyes while we can. |
Roy | Father... |
Eliwood | Roy... The way you fought shows that you are truly worthy of leading the Pherae armies. I am certain that you will be a child of fire... One that saves the land from an evil star. I'm proud to be your father. I hope we meet again, my dear son. |
Roy | Thank you, Father... |
Opening
Nameplate | Text |
---|---|
リリーナ | おじさま、 敵がすぐそこまで… |
エリウッド | そうか… よりによってお祭りの最中に 大変なことになってしまったね。 あの天変地異で、 僕たちの戦力は分断されたままだ。 このままでは… |
リリーナ | おじさま… |
エリウッド | リリーナ、君は隠れていなさい。 もうすぐここも戦場になる。 |
リリーナ | いえ、わたしも… わたしも戦います! |
エリウッド | 今、無理をしてはいけない。 君にもしものことがあったら 僕はヘクトルに顔向けできないよ。 |
リリーナ | お父様に? で、ですが… |
エリウッド | 大丈夫。ロイも近くまで 戻ってきているはずだ。 それまで持ちこたえれば… |
ロイ | 父上! リリーナ!! …無事でよかった。 |
リリーナ | ロイ! |
ロイ | 父上、ヘクトル様は 前線で敵と戦っておられます。 協力者の話によれば、敵の正体は 戦渦の混沌…異界の敵であるとか。 ぼくも父上にかわり、戦いに参加を… |
エリウッド | 僕も行こう。 |
ロイ | 父上も? ですが、お体は… |
エリウッド | 大丈夫。君がいた時代の僕は 病を患っていたようだけど、 今の僕は十分戦えるよ。 共にヘクトルの救援に向かおう。 |
ロイ | ありがとうございます! 夢のようです、 父上と共に戦えるなんて… |
エリウッド | はは、期待に応えられるよう 頑張らないとね。 では、行こう! |
Ending
Nameplate | Text |
---|---|
ロイ | あの巨大な渦が、消えていく… |
エリウッド | ああ、なんとか 無事に終わったようだね。 |
ロイ | はい。 父上…ありがとうございます。 |
エリウッド | いや、礼を言うのは僕の方だよ。 崩壊した世界が元に戻っていく… そろそろ、お別れのようだ。 |
ロイ | はい、父上… |
エリウッド | ロイ。 フェレ家を継ぐ者にふさわしい 見事な戦いだったよ。 君ならきっと… 大陸を凶星から救う 炎の子となるだろう… 父として誇りに思う。 また会おう、我が子よ… |
ロイ | 父上… |
Story | ||
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Previous: Paralogue 18-3: Truth and Ardor ← |
Next: C & A: Bound Hero Battle → |
In other languages
Language | Name |
---|---|
Japanese | 運命の息吹 |
German | Schicksalsatem |
Spanish (Europe) | Aliento del destino |
Spanish (Latin America) | Aliento del destino |
French | Vent du destin |
Italian | Soffio del destino |
Traditional Chinese (Taiwan) | 命運之氣息 |
Portuguese | Sopro do destino |
Trivia
- This map is a Valentine's Day version of Fire Emblem: The Binding Blade - Chapter 8: The Reunion (Map Image) and Fire Emblem: The Blazing Blade - Chapter E29/H31: Sands of Time (Map Image), in addition to being a reference to those maps.