Breaker Lance | ||
---|---|---|
Weapon type | ||
Might | 16 | |
Range | 1 | |
Required | Silver Lance | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_壊刃の戦槍
| |
Numeric ID | 3205
| |
Description [Collapse] |
Grants Atk+3. At start of turn, inflicts Atk/Def-6 and【Panic】on foe on the enemy team with the highest Atk+Def total and foes within 2 spaces of that foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. | Grants Atk+3. At start of turn, inflicts Atk/Def-6 and【Panic】on foe on the enemy team with the highest Atk+Def total and foes within 2 spaces of that foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. 【Panic】 Converts bonuses on target into penalties through its next action. |
Notes[ | ]
- Unit selection takes place after all Bonuses on allies are removed, and before any new Bonuses or Penalties are applied. All other existing Bonuses and Penalties count towards their respective stats during unit selection.
- Breaker Lance does not compare Atk+Def stats, so 【Phantom】 effects will not work.
- If multiple units are tied for the highest Atk+Def, each of those units will receive the effect.
- The stat decrease that can be applied by Breaker Lance is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Breaker Lance applies the Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Panic for their first action.
- Panic does not convert Bonuses into Penalties, it changes the value of existing Bonuses from positive to negative.
- If the affected unit does not have Bonuses or the affected unit has Null Panic, Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Gainful Bow+.
- The stat decrease that can be applied by Breaker Lance is considered a temporary debuff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Breaker Lance.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 3 | Steel Lance 3 | Silver Lance 3 | Breaker Lance 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 壊刃の戦槍 |
German | Zerbersterlanze |
Spanish (Europe) | Lanza quebradora |
Spanish (Latin America) | Lanza quebradora |
French | Lance du briseur |
Italian | Lancia distruttiva |
Traditional Chinese (Taiwan) | 壞刃戰槍 |
Portuguese | Lança fendedora |