Breaker Bow | ||
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Weapon type | ||
Might | 14 | |
Range | 2 | |
Effectiveness | ||
Required | Silver Bow | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_波間の欠片の鋭弓
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Numeric ID | 4230
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. Enables【Canto (1)】. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.), grants Atk/Spd/Def/Res+5 to unit, and grants Atk/Spd+X × 6 to unit during combat (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-A to unit before unit's first attack and grants Special cooldown count-B to unit before unit's first follow-up attack during combat (A = X + 1; max = unit's Special cooldown count value at start of combat; B = X + 1 - unit's Special cooldown count value at start of combat; min 0). |
Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. Enables【Canto (1)】. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.), grants Atk/Spd/Def/Res+5 to unit, and grants Atk/Spd+X × 6 to unit during combat (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-A to unit before unit's first attack and grants Special cooldown count-B to unit before unit's first follow-up attack during combat (A = X + 1; max = unit's Special cooldown count value at start of combat; B = X + 1 - unit's Special cooldown count value at start of combat; min 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Map effects | ||
【Canto (1)】 | Unit | — |
Warp to spaces within 2 spaces of an Ally within 2 spaces | ||
Combat effects | ||
Flying & Beast effective damage | Unit | — |
Neutralizes Spd/Def Bonuses | Foe | Unit's HP ≥ 25% at start of combat |
Atk/Spd/Def/Res+5 | Unit | |
Atk/Spd+X (max: 18) X = 6 x Y | ||
Special cooldown count-X (max: *) X = Y + 1 before Unit's first attack | Unit's HP ≥ 25% at start of combat & Unit has an offensive special | |
Special cooldown count-X (min: 0, max: *) X = Y + 1 - Unit's CD at start of combat before Unit's first follow-up |
* Unit's CD at start of combat
Y = Allies with Atk ≥ 55 + Allies with Spd ≥ 40
within 3 rows or 3 columns centered on Unit
Y = Allies with Atk ≥ 55 + Allies with Spd ≥ 40
within 3 rows or 3 columns centered on Unit
Notes[ | ]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- When battling a Beast unit, damage is boosted by 50%.
- Sources of effective damage do not stack with each other. However, a unit must neutralize all sources of effective damage to avoid the the attack increase. For example, if a foe has Slaying Spear+ and Effective against dragons, an Armored Dragon unit must neutralize "effective against armored" and "effective against dragons".
- 【Canto (1)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If 【Canto (1)】 has already been triggered that turn effects such as Forever Yours can re-enable it's usage.
- Canto Control will reduce the amount of movement granted by 【Canto (1)】 to 1 space for Range = 1 units and 0 spaces for Range = 2 units.
- 【Canto (1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (1)】 to enter or cross through a forest.
- 【Canto (1)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (1)】.
- The movement granted by 【Canto (1)】 is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects, Stall, Gravity, Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
- Breaker Bow can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- The stat increase that can be applied by Breaker Bow is considered a temporary buff.
- Breaker Bow's Special cooldown count reduction that occurs during combat is a flat -A/-B (max: Unit's cooldown at start of combat) and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit with Special trigger acceleration has Rally Spectrum and Hush Spectrum, the effects will stack and the unit's cooldown count will not increase or decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
Example of Area of Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 5 | Steel Bow 5 | Silver Bow 5 | Breaker Bow 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 波間の欠片の鋭弓 |
German | Wellenbogen |
Spanish (Europe) | Arco aluvión |
Spanish (Latin America) | Arco aluvión |
French | Arc des flots |
Italian | Arco spezzante |
Traditional Chinese (Taiwan) | 波浪碎片之銳弓 |
Portuguese | Arco ruptor |