General | Quotes | Misc | Heroic Ordeal |
Bramimond The Enigma | |
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Art by: Wada Sachiko (ワダサチコ) | |
Description | One of the Eight Legends who wielded a sacred weapon and fought against the dragons in the Scouring. Bramimond's true nature is unknown. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Dark |
Ally Boost | HP+5, Atk+3 |
Weapon Type | Colorless Tome |
Move Type | Infantry |
Voice Actor EN | Yuri Lowenthal / Patrick Seitz / Wendee Lee / Ray Chase |
Voice Actor JP | 櫻井孝宏,鳥海浩輔,大本眞基子 or 鈴木達央 |
Release Date | |
Entry | The Blazing Blade |
Version | 4.3 |
Internal ID | PID_神階ブラミモンド (503)
|
Origin | 60005900600 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 7/8/9 | 2/3/4 | 3/4/5 | 6/7/8 | 37 |
2 | 14/15/16 | 8/9/10 | 2/3/4 | 3/4/5 | 7/8/9 | 39 |
3 | 15/16/17 | 8/9/10 | 3/4/5 | 4/5/6 | 7/8/9 | 42 |
4 | 15/16/17 | 9/10/11 | 3/4/5 | 4/5/6 | 8/9/10 | 44 |
5 | 16/17/18 | 9/10/11 | 4/5/6 | 5/6/7 | 8/9/10 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 28/31/33 | 16/19/22 | 12/15/18 | 24/26/29 | 121~123 |
2 | 29/32/35 | 31/34/36 | 17/20/23 | 13/16/19 | 26/29/32 | 130~131 |
3 | 32/35/38 | 33/36/39 | 20/23/26 | 15/18/21 | 28/31/34 | 143 |
4 | 33/36/39 | 35/38/42 | 21/24/27 | 16/19/22 | 30/33/36 | 150~151 |
5 | 35/39/42 | 37/40/44 | 23/27/30 | 18/21/24 | 32/35/38 | 161~163 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 35% | 60% | 265% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 2 | 2 |
Atlas | 9 | 2 | — | 200 | 4 | 3 |
Void Tome | 14 | 2 | Grants Atk+3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | 5 | 5 |
Void Tome can be upgraded in the Weapon Refinery.
Void Tome can be upgraded with the additional effect "At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If foe has a Special skill and that foe's maximum Special cooldown count is reduced (Special trigger is accelerated), grants Special cooldown count-1 to unit before unit's first attack during combat. If foe's Atk ≥ 50 at start of combat, deals damage during combat = 15% of foe's Atk at start of combat (excluding area-of-effect Specials). At start of combat, if foe's Def or Res ≥ 35 or if【Bonus】is active on foe, reduces damage from attacks by X% (X = the greater of foe's Def or Res at start of combat; max 50; excluding area-of-effect Specials) during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Def Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Def Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Def Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. | 300 | 5 | ||
B | Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 60 | 1 | |
Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 120 | 2 | ||
Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 240 | 4 | ||
Atk/Res Tempo 1 | Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 60 | 1 | ||
Atk/Res Tempo 2 | Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 120 | 2 | ||
Atk/Res Tempo 3 | Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 240 | 4 | ||
C | Impenetrable Dark | During combat, disables skills of all foes excluding foe in combat. | 300 | 5 | |
Impenetrable Void | Disables skills of all foes excluding foe in combat, inflicts Atk/Spd/Def/Res-5 on foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 300 | 5 |