General | Quotes | Misc | Heroic Ordeal |
Brady Daunting Priest | |
---|---|
Art by: Clover.K (黒葉.K) | |
Description | Maribelle's son. He has a fierce countenance, but is quite kind and easily moved. He is schooled in etiquette and can play the violin. Appears in Fire Emblem Awakening. |
Rarities | 3 — 4 |
Weapon Type | Staff |
Move Type | Infantry |
Voice Actor EN | Patrick Seitz |
Voice Actor JP | 江川大輔(Daisuke Egawa) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 3.6 |
Internal ID | PID_ブレディ (384)
|
Origin | 100006900400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 6/7/8 | 5/6/7 | 1/2/3 | 3/4/5 | 36 |
2 | 16/17/18 | 7/8/9 | 6/7/8 | 1/2/3 | 3/4/5 | 38 |
3 | 17/18/19 | 7/8/9 | 6/7/8 | 2/3/4 | 4/5/6 | 41 |
4 | 17/18/19 | 8/9/10 | 7/8/9 | 2/3/4 | 4/5/6 | 43 |
5 | 18/19/20 | 8/9/10 | 7/8/9 | 3/4/5 | 5/6/7 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 22/25/27 | 21/24/26 | 14/16/19 | 17/20/23 | 117~119 |
2 | 31/34/37 | 24/27/30 | 23/26/29 | 15/17/20 | 18/21/24 | 125~126 |
3 | 34/37/40 | 26/29/32 | 25/28/31 | 17/20/23 | 21/24/27 | 138 |
4 | 35/38/41 | 28/31/34 | 27/30/33 | 18/21/24 | 22/25/28 | 145 |
5 | 37/41/44 | 30/33/36 | 29/32/35 | 20/23/27 | 24/28/31 | 156~158 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 55% | 45% | 50% | 255% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Slow | 5 | 2 | After combat, if unit attacked, inflicts Spd-6 on foe through its next action. | 150 | — | 3 |
Slow+ | 12 | 2 | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. | 300 | — | 5 |
Slow+ can be upgraded in the Weapon Refinery.
Slow+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Slow+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Mend | 1 | Restores 10 HP to target ally. | 100 | 3 | 2 |
Recover | 1 | Slows Special trigger (cooldown count+1). Restores 15 HP to target ally. | 200 | 4 | 3 |
Recover+ | 1 | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Heavenly Light | 2 | When healing an ally with a staff, restores 10 HP to all allies. | 150 | 5 | 3 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 1 | |
Atk/Res Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 2 | ||
Atk/Res Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
C | Infantry Rush 1 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 60 | 3 | |
Infantry Rush 2 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 120 | 4 | ||
Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | 5 |