Notes[]
- Bowbreaker can prevent the foe from making a follow-up attack.
- Bowbreaker will not prevent Brave Weapons users from performing the 2 consecutive attacks when initiating combat, but the attacker cannot perform a follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
- A foe with skills such as
Null Follow-Up 3 or a status effect such as
Null Follow-Up will disable Bowbreaker's follow-up attack prevention.
- As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
- A foe with skills such as
Null Follow-Up 3 or a status effect such as
Null Follow-Up will disable Bowbreaker's guaranteed follow-up attack effect.
Unit 1 | Unit 2 | Results |
---|---|---|
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All effects of both of the skills will cancel each other out; a standard speed check (≥5 Spd) determines follow-up attacks for both units. For an example, this scenario can be achieved by having two sword users use ![]() |
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Unit 2 will be unable to perform a follow-up attack on unit 1. A standard speed check (≥5 Spd) determines follow-up attacks for Unit 1. An example of this scenario is a unit using ![]() ![]() |
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Unit 1 will perform a follow-up attack regardless of speed. A standard speed check (≥5 Spd) determines follow-up attacks for Unit 2. An example of this scenario is a unit using ![]() ![]() |
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Unit 1 will perform a follow-up attack regardless of speed. Unit 2 will perform a follow-up attack regardless of speed. An example of this scenario occurring would be a unit using ![]() ![]() |
These interactions can continue for any number of effects that prevent or guarantee follow-up attacks. The way contradictory effects cancel out can be used to understand any number of these effects interacting with each other.
Note that remaining conditions and effects are still active, so Special cooldown charge would still be in play for a |
List of owners[]
Unit | Skill chain | ||
---|---|---|---|
Bowbreaker 1 3 ![]() | Bowbreaker 2 3 ![]() | Bowbreaker 3 4 ![]() | |
Bowbreaker 1 5 ![]() | Bowbreaker 2 5 ![]() | Bowbreaker 3 5 ![]() |
Availability[]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2017-03-10 | 2017-03-14 | Focus: Battling Ursula | Bowbreaker 3 |
2017-12-31 | 2018-01-31 | Happy New Year! | Bowbreaker 3 |
2018-01-18 | 2018-02-07 | Focus: 4★ & 5★Heroes | Bowbreaker 3 |
2018-03-03 | 2018-03-17 | Focus: 4★ & 5★Heroes | Bowbreaker 3 |
2018-05-30 | 2018-06-07 | Legendary Heroes - Ryoma | Bowbreaker 3 |
2019-01-01 | 2019-02-01 | Happy New Year! | Bowbreaker 3 |
2019-02-02 | 2019-02-09 | Special Hero Summon (Year 1) | Bowbreaker 3 |
2020-01-01 | 2020-02-01 | Happy New Year! | Bowbreaker 3 |
2020-08-10 | 2020-08-20 | Focus: New Power | Bowbreaker 3 |
2021-01-01 | 2021-01-15 | Happy New Year! | Bowbreaker 3 |
2022-01-06 | 2022-01-20 | Happy New Year! | Bowbreaker 3 |
Distributed units
- Three Heroes quest (June 2021) (×1)
Combat Manuals
Start | End | Hero | Currency |
---|---|---|---|
2020-09-07 1:30:00 AM | 2020-10-28 06:59:59 | Setsuna: Absent Archer | Divine Code: Ephemera 9 |
2020-12-08 7:00:00 AM | 2021-01-28 06:59:59 | Takumi: Prince of Soup | Divine Code: Ephemera 12 |
In other languages[]
Language | Name |
---|---|
Japanese | 弓殺し |
German | Bogenbrecher |
Spanish (Europe) | Rompearcos |
Spanish (Latin America) | Rompearcos |
French | Anti-arc |
Italian | Spezzarco |
Traditional Chinese (Taiwan) | 破弓者 |
Portuguese | Antiarco |
See also[]
- Breaker – A general page for breakers passives and their interactions with other skills.
- Breaker Passives