Blood Tome | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Rexcalibur |
SP | 400 |
Exclusive? | Yes |
String ID | SID_魔王の血書
|
Description | Grants Atk+3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Reduces damage by 80% from Non-Røkkr AoE Specials | Unit | Foe's Range = 2 |
Reduces damage by 50% from Foe's attacks | ||
Weapon-triangle advantage | Foe's Range = 2 & Foe is Colorless | |
Weapon-triangle disadvantage | Foe | |
Refined weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Reduces damage by 80% from Non-Røkkr AoE Specials | Unit | Foe's Range = 2 |
Atk-5 | Foe | Player Phase or Foe's Range = 2 |
Atk+5 | Unit | |
Boosts damage by X% X = 20% of Unit's Res | ||
Reduces damage by 50% from Foe's attacks | ||
Weapon-triangle advantage | Unit | (Player Phase or Foe's Range = 2) & Foe is Colorless |
Weapon-triangle disadvantage | Foe | |
Skill refine effects | ||
Status effects | ||
Cancel Affinity | Unit | At start of turn |
Atk/Res-7 | Nearest Foes within 5 spaces & Foes within 2 spaces of those Foes | |
Triangle Adept | ||
Combat effects | ||
Atk+5 | Unit | Unit's HP ≥ 25% at start of combat |
Atk-5 | Foe | |
Special cooldown charge -1 |
Notes[ | ]
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. At start of turn, grants【Cancel Affinity】to unit. At start of turn, inflicts Atk/Res-7 and 【Triangle Adept】on closest foes within 5 spaces of unit and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit, inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. At start of turn, grants【Cancel Affinity】to unit. At start of turn, inflicts Atk/Res-7 and 【Triangle Adept】on closest foes within 5 spaces of unit and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit, inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 400 SP, 500, 200 | ||
+2 HP, +2 Spd | Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 400 SP, 500, 200 | ||
+2 HP, +3 Def | Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 400 SP, 500, 200 | ||
+2 HP, +3 Res | Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 400 SP, 500, 200 |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Refined Blood Tome is considered a temporary buff.
- The stat decrease that can be applied by Refined Blood Tome is considered a temporary debuff.
- The damage boosting effect of Refined Blood Tome ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, File:Nine-Realm Pact.png Nine-Realm Pact, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Blood Tome applies the Cancel Affinity status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Cancel Affinity is acquired during the enemy phase, it will disappear when the next player phase begins.
- Cancel Affinity will reverse effects such as Triangle Adept or Ruby Sword+.
- Cancel Affinity does not effect skills that grant additional or altered weapon-triangle advantage(s) such as Duality, Raven Tomes, or Time Traveler skills.
- See weapon-triangle for more information on weapon triangle advantage effects.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Cancel Affinity is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat decrease that can be applied by Blood Tome is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Blood Tome applies the Triangle Adept status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Triangle Adept for their first action.
- Effects such as Duality or Cancel Affinity can negate the weapon-triangle advantage value boosting and reducing effects of Triangle Adept.
- The weapon-triangle advantage value boosting and reducing effects of Triangle Adept do not stack with similar effects such as Gem weapons.
- See weapon-triangle for more information on weapon triangle advantage effects.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Triangle Adept for their first action.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 5 | Elwind 5 | Rexcalibur 5 | Blood Tome 5 |
Gallery[ | ]
In other languages[ | ]
Language | Name | Notes |
---|---|---|
Japanese | 魔王の血書 | Demon King's Blood |
German | Blutbuch | |
Spanish (Europe) | Grimorio atroz | |
Spanish (Latin America) | Grimorio atroz | |
French | Tome sanglant | |
Italian | Tomo sanguigno | |
Traditional Chinese (Taiwan) | 魔王血書 | |
Portuguese | Tomo de sangue |