Blazing Durandal | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_烈剣デュランダル
|
Description | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
Effects[ | ]
Notes[ | ]
- Blazing Durandal the same effect as Heavy Blade 3.
- Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the foe attacks.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP, 500, 200 | |
+5 HP, +4 Def | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP, 500, 200 | |
+5 HP, +4 Res | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP, 500, 200 |
Notes[ | ]
- Blazing Durandal has the same effect as Steady Impact.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The stat increase that can be applied by Blazing Durandal is considered a temporary buff.
- Blazing Durandal can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Blazing Durandal will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Blazing Durandal will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Blazing Durandal.
List of owners[ | ]
Blazing Durandal can be evolved from Durandal using the Weapon Refinery.
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Blazing Durandal 5 |
Trivia[ | ]
- The skill ID for the refined effect listed first is
SID_瞬撃R速7守10
, which can be translated as Impact R Speed 7 Defense 10.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 烈剣デュランダル |
German | Feuer-Durandal |
Spanish (Europe) | Durandal ígnea |
Spanish (Latin America) | Durandal ígnea |
French | Durandal ardente |
Italian | Durandal ardente |
Traditional Chinese (Taiwan) | 烈劍迪朗達爾 |
Portuguese | Durandal ígnea |