Blazing Durandal | |
---|---|
Weapon type | ![]() |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_烈剣デュランダル
|
Description | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
Notes[]
- Has the same effect as
Heavy Blade 3.
- Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both
Guard and
Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
- The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the foe attacks.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as
Spd/Def Tempo 3 and
Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
Upgrades[]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[]
- The skill refined version of Blazing Durandal has the same effect as
Steady Impact.
If unit initiates combat
means if the user starts combat on their turn. The unit does not need to deal damage, nor be the first to attack.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both
Guard and
Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as
Spd/Def Tempo 3 and
Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both
Guard and
Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as
Spd/Def Tempo 3 and
Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The stat increase that can be applied by Blazing Durandal is considered a combat boost.
- Blazing Durandal can prevent the foe from making a follow-up attack.
- Blazing Durandal will not prevent Brave Weapons users from performing the 2 consecutive attacks when initiating combat, but the attacker cannot perform a follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
- A foe with skills such as
Null Follow-Up 3 or a status effect such as
Null Follow-Up will disable Blazing Durandal's follow-up attack prevention.
List of owners[]
Blazing Durandal can be evolved from Durandal using the Weapon Refinery.
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 ![]() | Steel Sword 5 ![]() | Silver Sword 5 ![]() | Blazing Durandal 5 ![]() |
Trivia[]
- The skill ID for the refined effect listed first is
SID_瞬撃R速7守10
, which can be translated as Impact R Speed 7 Defense 10.
In other languages[]
Language | Name |
---|---|
Japanese | 烈剣デュランダル |
German | Feuer-Durandal |
Spanish (Europe) | Durandal ígnea |
Spanish (Latin America) | Durandal ígnea |
French | Durandal ardente |
Italian | Durandal ardente |
Traditional Chinese (Taiwan) | 烈劍迪朗達爾 |
Portuguese | Durandal ígnea |