Blazing Durandal
Blazing Durandal | |
---|---|
Weapon type | ![]() |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_烈剣デュランダル
|
Description | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
Notes[edit | edit source]
- Has the same effect as
Heavy Blade 3.
- Only attacks performed by the user have the Special cooldown charge +X effect. This is true regardless of who initiated combat.
- If the user has a "Special cooldown charge +X" effect and a foe has a "Special cooldown charge -X" effect, the effects will stack.
- For example, if a unit with
Guard Sword+ battles an foe with
Heavy Blade 3 active:
- The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the foe attacks.
- For example, if a unit with
Creator Sword will neutralize any effects that grant "Special cooldown charge +X" to the foe or inflict "Special cooldown charge -X" on its user.
Upgrades[edit | edit source]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[edit | edit source]
- The skill refined version of Blazing Durandal has the same effect as
Steady Impact.
If unit initiates combat
means if the user starts a combat on their turn. The unit does not need to deal damage, nor be the first to attack.- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The user initiating combat is the requirement for both the Special cooldown charge -1 inflicted on foe and the Special cooldown charge +1 granted on unit.
- If the skill is active, the unit will gain 2 charges from attacking and being attacked.
- If a foe has a "Special cooldown charge +X" effect and a unit has a "Special cooldown charge -X" effect, the effects will stack.
- For example, if a unit with
Guard Sword+ attacks an enemy with
Steady Breath, the effects will stack and the cooldown will go down without penalty or bonus.
- For example, if a unit with
- If used alongside a skill that also inflicts "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has "Special cooldown charge -1" and "Special cooldown charge -1" from two different skills, the battle will play out as if only one "Special cooldown charge -1" is active.
Creator Sword will neutralize any effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on its user.
- The stat increase that can be applied by Blazing Durandal is considered a combat boost.
- Blazing Durandal can prevent the foe from making a follow-up attack.
- Blazing Durandal will not prevent a Brave Weapon user from performing the 2 consecutive attacks when initiating combat, but the attacker is not able to perform a follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
- A foe with skills such as
Null Follow-Up 3,
Dragon's Ire 3, and
Daring Fighter 3 is unaffected by Blazing Durandal's follow-up attack prevention.
List of owners[edit | edit source]
Blazing Durandal can be evolved from Durandal using the Weapon Refinery.
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 ![]() | Steel Sword 5 ![]() | Silver Sword 5 ![]() | Blazing Durandal 5 ![]() |
Trivia[edit | edit source]
- The skill ID for the refined effect listed first is
SID_瞬撃R速7守10
, which can be translated as Impact R Speed 7 Defense 10.
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 烈剣デュランダル |
German | Feuer-Durandal |
Spanish (Europe) | Durandal ígnea |
Spanish (Latin America) | Durandal ígnea |
French | Durandal ardente |
Italian | Durandal ardente |
Traditional Chinese (Taiwan) | 烈劍迪朗達爾 |
Portuguese | Durandal ígnea |