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Blazing Durandal
Weapon
Weapon Blazing Durandal.png
Gleam
Weapon Blazing Durandal V2.png
Upgrade Gleam
Weapon Blazing Durandal V3.png
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_烈剣デュランダル
Description Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

Notes[]

  • Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack.
400 SP, 500 , 200
+5 HP, +2 Mt
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +3 Spd
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +4 Def
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +4 Res
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
400 SP, 500 , 200

Notes[]

  • The skill refined version of Blazing Durandal has the same effect as Steady Impact.png Steady Impact.
  • If unit initiates combat means if the user starts combat on their turn. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
    • The user initiating combat is the requirement for both the Special cooldown charge -1 inflicted on foe and the Special cooldown charge +1 granted on unit.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Green Axe.png Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • The stat increase that can be applied by Blazing Durandal is considered a combat boost.
  • Blazing Durandal can prevent the foe from making a follow-up attack.

List of owners[]

Blazing Durandal can be evolved from Icon Class Red Sword.png Durandal using the Weapon Refinery.

UnitSkill chain
Roy Brave Lion Face FC.webp
Iron Sword
5★
Steel Sword
5★
Silver Sword
5★
Blazing Durandal
5★

Trivia[]

  • The skill ID for the refined effect listed first is SID_瞬撃R速7守10, which can be translated as Impact R Speed 7 Defense 10.

In other languages[]

Language Name
Japanese 烈剣デュランダル
German Feuer-Durandal
Spanish (Europe) Durandal ígnea
Spanish (Latin America) Durandal ígnea
French Durandal ardente
Italian Durandal ardente
Traditional Chinese (Taiwan) 烈劍迪朗達爾
Portuguese Durandal ígnea

See also[]

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