Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveBlack Knight Sinister General Face FC
Black Knight: Sinister General
Status Icon WeaponStatus Icon MoveZelgius Jet-Black General Face FC
Zelgius: Jet-Black General
Status Icon WeaponStatus Icon MoveZelgius Ninja Knight Face FC
Zelgius: Ninja Knight
General Quotes Misc Heroic Ordeal
Black Knight
The Night's Blade
Portrait
Black Knight The Nights Blade Face
Attack
Black Knight The Nights Blade BtlFace
Special
Black Knight The Nights Blade BtlFace C
Damage

Black Knight The Nights Blade BtlFace D

Art by: Yamada Kotaro (山田孝太郎)
Description One of Daein's Four Riders. What could have brought him to the festival? None can say. Appears in Fire Emblem: Path of Radiance.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Armored Armored
Voice Actor EN Robert Clotworthy
Voice Actor JP 間島淳司(Junji Majima)
Release Date
Entry Icon MiniUnit Head 8 Path of Radiance
Version 7.0
Internal ID PID_冬祭漆黒の騎士 (891)
Origin 80004900100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/188/9/1011/12/136/7/83/4/549
★16/17/189/10/1112/13/146/7/83/4/551
★17/18/199/10/1112/13/147/8/94/5/654
★17/18/1910/11/1213/14/157/8/94/5/656
★18/19/2010/11/1213/14/158/9/105/6/759

Level 40 stats

RarityHPAtkSpdDefResTotal
★32/35/3731/33/3632/35/3724/26/2919/22/24150~152
★33/36/3934/36/3935/38/4025/28/3120/23/26160~162
★36/39/4236/39/4237/40/4328/31/3423/26/29175
★37/40/4338/42/4539/42/4629/32/3524/27/30182~184
★40/43/4640/44/4741/44/4832/35/3827/30/33195~197

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%75%70%60%55%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Solemn Axe161
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's attack can trigger their Special, the following effects will occur based on foe's HP at start of combat: if ≥ 20%, reduces damage from foe's first attack by 40%; and if ≥ 40%, reduces foe's Atk/Spd by 25% of foe's Atk at start of combat, -8 (max 10, min 0); and if ≥ 60%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★
Black Luna3
Treats foe's Def/Res as if reduced by 80% during combat. (Skill cannot be inherited.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADistant CounterDistant Counter
Unit can counterattack regardless of foe's range.
300★
Distant DartDistant Dart
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat.
300★
BSpecial Fighter 1Special Fighter 1
At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
60★
Special Fighter 2Special Fighter 2
At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
120★
Special Fighter 3Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
240★
Special Fighter 4Special Fighter 4
At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300★
CD R Far Save 1D/R Far Save 1
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
D R Far Save 2D/R Far Save 2
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
D R Far Save 3D/R Far Save 3
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

Advertisement