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General | Quotes | Misc | Heroic Ordeal |
Black Knight Mortal Legend | |
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Art by: Kita Senri (北千里) | |
Description | A swordsman and general, revered as the strongest of Daein's Four Riders under Mad King Ashnard. It is said he protected the Dawn Maiden, who sought to restore Daein's former prosperity. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 5 Legendary | Focus —
Legendary Effect | Fire |
Ally Boost | HP+3, Atk+2 |
Standard Effect 1 | Duel If unit is 5★ and level 40 and unit's stats total less than 215, treats unit's stats as 215 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2 | Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Sword |
Move Type | Armored |
Voice Actor EN | Robert Clotworthy |
Voice Actor JP | Junji Majima (間島淳司) |
Release Date | |
Entry | Radiant Dawn |
Version | 9.5 |
Internal ID | PID_伝承漆黒の騎士 (1247)
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Origin | 90000901150 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 22/23/24 | 7/8/9 | 0/1/2 | 9/10/11 | 8/9/10 | 51 |
2 | 22/23/24 | 7/8/9 | 0/1/2 | 10/11/12 | 9/10/11 | 53 |
3 | 23/24/25 | 8/9/10 | 1/2/3 | 10/11/12 | 9/10/11 | 56 |
4 | 23/24/25 | 8/9/10 | 1/2/3 | 11/12/13 | 10/11/12 | 58 |
5 | 24/25/26 | 9/10/11 | 2/3/4 | 11/12/13 | 10/11/12 | 61 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 36/39/42 | 35/38/40 | 8/10/13 | 35/38/41 | 32/35/38 | 159~161 |
2 | 37/40/43 | 37/40/43 | 8/11/14 | 38/41/44 | 35/38/41 | 170 |
3 | 40/43/46 | 41/44/47 | 10/13/16 | 41/44/47 | 38/41/44 | 185 |
4 | 41/44/47 | 43/46/49 | 11/14/17 | 44/47/50 | 41/44/47 | 195 |
5 | 43/47/50 | 46/49/53 | 12/16/19 | 46/49/52 | 43/46/49 | 206~208 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 30% | 85% | 80% | 335% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Final Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Def+6,【Imbue】, and【Reflex】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants Atk+X to unit, inflicts Atk-X on foe (X = 20% of unit's Def at start of combat, + 6), unit deals +Y damage (excluding area-of-effect Specials), reduces damage from foe's attacks by Y (excluding area-of-effect Specials), reduces damage from foe's Specials by Y (excluding area-of-effect Specials; if foe's HP ≥ 70% at start of combat, Y = 16; otherwise Y = 10), and neutralizes【Deep Wounds】during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Reflex】 Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Pitch-Dark Luna | 3 | When Special triggers, boosts damage by 80% of the greater of foe's Spd or Def. Neutralizes effects that prevent unit's counterattacks and reduces damage from attacks by X% during combat (X = 50 - current Special cooldown count value × 10, but if unit's Special triggered during this combat, X = 50; excluding area-of-effect Specials), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. | 500 | — | 5 |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 4 |
![]() | Distant A/D Form | Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def during combat = number of allies within 3 spaces of unit × 3 (max 9; if unit triggers Savior, value is treated as 9). | 300 | 5 | |
B | ![]() | Vengeful Fighter 1 | If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 2 |
![]() | Vengeful Fighter 2 | If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 3 | |
![]() | Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 4 | |
![]() | Counter Fighter | If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals damage = 15% of unit's Atk (excluding area- of-effect Specials), and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-2 to unit before foe's first attack during combat. | 300 | 5 | |
C | ![]() | A/D Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 100 | 2 |
![]() | A/D Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 200 | 3 | |
![]() | A/D Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 4 | |
![]() | A/D Briar F Save | If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If foe's Range = 2, grants Atk/Def+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 5 |