Blárrabbit+ | |
---|---|
Weapon type | ![]() |
Might | 12 |
Range | 2 |
Required | Blárrabbit |
SP | 300 |
Exclusive? | No |
String ID | SID_ブラーラビット+
|
Numeric ID | 2595
|
Description | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Notes[]
- The effect of Blárrabbit+ only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Blárrabbit+'s effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase.
- The stat increase that can be applied by Blárrabbit+ is considered a combat boost.
- Blárrabbit+'s healing effect stacks with skills such as
Fury 4, that deal out of combat damage to their owner after combat.
- Blárrabbit+'s after combat healing will not work if the foe has a skill that prevents HP recovery such as
Fatal Smoke 3 or
Flamelick Breath, or the user has been inflicted with
Deep Wounds.
Upgrades[]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Light 3 ![]() | Ellight 3 ![]() | Blárrabbit 3 ![]() | Blárrabbit+ 5 ![]() |
Trivia[]
- The prefix Blár is likely borrowed from Old Norse, where it means blue.
In other languages[]
Language | Name |
---|---|
Japanese | ブラーラビット+ |
German | Blárhase+ |
Spanish (Europe) | Conejo zarco + |
Spanish (Latin America) | Conejo añil + |
French | Lapin saphir + |
Italian | Turchinlepre+ |
Traditional Chinese (Taiwan) | 蒼藍之兔+ |
Portuguese | Lebre anil+ |