Blárrabbit | |
---|---|
Weapon type | |
Might | 8 |
Range | 2 |
Required | Elthunder Ellight |
SP | 200 |
Exclusive? | No |
String ID | SID_ブラーラビット
|
Numeric ID | 2594
|
Description | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Notes[ | ]
- The effect of Blárrabbit only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Blárrabbit's effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase of that turn.
- The stat increase that can be applied by Blárrabbit is considered a temporary buff.
- The healing effect is triggered regardless of whether Blárrabbit's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Blárrabbit's healing effect will still trigger.
- Blárrabbit's user needs to survive the combat for the healing effect to trigger.
- Blárrabbit's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Blárrabbit's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Light 3 | Ellight 3 | Blárrabbit 3 | Blárrabbit+ 5 |
Trivia[ | ]
- The prefix Blár is likely borrowed from Old Norse, where it means blue.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ブラーラビット |
German | Blárhase |
Spanish (Europe) | Conejo zarco |
Spanish (Latin America) | Conejo añil |
French | Lapin saphir |
Italian | Turchinlepre |
Traditional Chinese (Taiwan) | 蒼藍之兔 |
Portuguese | Lebre anil |