Fire Emblem Heroes Wiki
Advertisement
Berserker Axe
Wep ax159
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_ベルセルクの斧
Numeric ID 4290
Description Accelerates Special trigger (cooldown count-1).

At start of turn, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), unit makes a guaranteed follow-up attack, deals damage = damage dealt to unit (max 30; excluding area-of-effect Specials), and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials).

Effects[ | ]

EffectsTargetsConditions
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Map effects
Reduce Cooldown Special cooldown count-1Unit Unit & Allies Allies
within 2 spaces
At start of turn
if Unit Unit's or
Ally Ally's CD
is max value
Combat effects
Temporary buffs Atk/Spd/Def/Res+X (min: 5, max: 14)
X = 25% of Foe Foe's Atk
at start of combat, -4
Unit UnitEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Guaranteed Follow-Ups Guaranteed follow-up
Damage Boost Boosts damage by X (max: 30)
X = damage dealt to Unit Unit
Damage Boost Boosts damage by X%
X = 15% of Unit Unit's Atk

Notes[ | ]

  • Berserker Axe's cooldown count changing effect will not trigger if the unit is inflicted with Status Effect False Start False Start, unless Status Effect False Start False Start is neutralized by a skill such as Dream Deliverer Dream Deliverer.
  • Cooldown count changes from skills that activate at the same time as Berserker Axe (at start of turn) are not considered in Berserker Axe's conditions.[1] Skills such as Infantry Pulse 4 Infantry Pulse 4, Buffer 4 Buffer 4, and Odd Pulse Tie 3 Odd Pulse Tie 3 will have their effects stack.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat increase that can be applied by Berserker Axe is considered a temporary buff.
  • A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
    • Temporary buffs and temporary debuffs from skills such as Death Blow and Icon Class Red Tome Rauðrfox+ will not affect the outcome.
    • Only stat boosts outside of combat, such as Status Effect Bonus Bonuses and Status Effect Penalty Penalties, will affect the outcome.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Status Effect Frozen Frozen).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Berserker Axe.
  • Berserker Axe boosts damage by the amount of missing HP at the moment of activation, not actual damage suffered.

List of owners[ | ]

UnitSkill chain
Panette Classy Brawler Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Berserker Axe
★

In other languages[ | ]

Language Name
Japanese ベルセルクの斧
German Berserkeraxt
Spanish (Europe) Hacha bárbara
Spanish (Latin America) Hacha bárbara
French Hache berserker
Italian Ascia Berserker
Traditional Chinese (Taiwan) 狂鬥士之斧
Portuguese Mach. Berserker

References[ | ]

See also[ | ]

Advertisement