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Berserk Armads
Weapon
Weapon Berserk Armads.png
Gleam
Gleam Blue.png
Upgrade Gleam
Gleam Yellow.png
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_狂斧アルマーズ
Description Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.

Notes[]

  • Has the same effect as Wrath 3.png Wrath 3.
  • The HP threshold and "if Special triggers by attacking" conditions apply both to the cooldown count and the +10 damage.
    • Berserk Armads's cooldown count changing effect will not trigger if the unit is inflicted with  False Start.
    • Cooldown count changes from skills that activate at the same time as Berserk Armads (at start of turn) are not considered in Berserk Armads's conditions.[1] Skills such as Infantry Pulse 3.png Infantry Pulse 3, Icon Class Green Tome.png Tome of Reglay, and Odd Pulse Tie 3.png Odd Pulse Tie 3 will have their effects stack.
    • Deals +10 damage when an offensive Special triggers.
      • For the +10 damage, the HP threshold is checked at the point of Special activation, as opposed to start of combat.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
If foe initiates combat or foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.)
400 SP, 500 , 200
+5 HP, +2 Mt
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
400 SP, 500 , 200
+5 HP, +3 Spd
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
400 SP, 500 , 200
+5 HP, +4 Def
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
400 SP, 500 , 200
+5 HP, +4 Res
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
400 SP, 500 , 200

Notes[]

  • The stat decrease that can be applied by Berserk Armads is considered a combat reduction.

List of owners[]

Berserk Armads can be evolved from Icon Class Green Axe.png Armads using the Weapon Refinery.

UnitSkill chain
Hector Just Here to Fight Face FC.webp
Iron Axe
5★
Steel Axe
5★
Silver Axe
5★
Berserk Armads
5★

In other languages[]

Language Name
Japanese 狂斧アルマーズ
German Zornige Armads
Spanish (Europe) Armads berséker
Spanish (Latin America) Armads bárbara
French Armadès berserk
Italian Fragore berserk
Traditional Chinese (Taiwan) 狂斧阿爾瑪茲
Portuguese Armads atroz

References[]

See also[]

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