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Status Icon WeaponStatus Icon MoveBernadetta Eternal Loner Face FC
Bernadetta: Eternal Loner
Status Icon WeaponStatus Icon MoveBernadetta Frosty Shut-In Face FC
Bernadetta: Frosty Shut-In
Status Icon WeaponStatus Icon MoveBernadetta Late Hibernator Face FC
Bernadetta: Late Hibernator
Status Icon WeaponStatus Icon MoveGoldmary Coy Beach Divas Face FC
Goldmary: Coy Beach Divas
General Quotes Misc Heroic Ordeal
Bernadetta
Sheltered Loner
Portrait
Bernadetta Sheltered Loner Face
Attack
Bernadetta Sheltered Loner BtlFace
Special
Bernadetta Sheltered Loner BtlFace C
Damage

Bernadetta Sheltered Loner BtlFace D

Art by: Gesoking (ゲソきんぐ)
Description Daughter of Count Varley, Minister of Religious Affairs to the Adrestian Empire. Overly shy, she prefers to spend her time alone in her room. Appears in Fire Emblem: Three Houses.
Rarities ★
Weapon Type Icon Class Blue Bow Blue bow
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Erica Mendez
Voice Actor JP 辻あゆみ(Ayumi Tsuji)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 8.7
Internal ID PID_総選挙ベルナデッタ (1131)
Origin 120000200600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/179/10/116/7/82/3/43/4/540
★15/16/1710/11/127/8/92/3/43/4/542
★16/17/1810/11/127/8/93/4/54/5/645
★16/17/1811/12/138/9/103/4/54/5/647
★17/18/1911/12/138/9/104/5/65/6/750

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/34/3734/37/3915/17/2017/20/23139~141
★30/33/3635/37/4037/40/4316/18/2118/21/24149~150
★33/36/3937/40/4340/43/4618/21/2421/24/27164
★34/37/4039/43/4643/46/4919/22/2522/25/28172~173
★36/40/4341/45/4845/48/5221/24/2824/28/31184~186

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%45%50%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
The Inexhaustible82
Enables【Canto (Dist.; Max 3)】.
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
Unit attacks twice (even if foe initiates combat, unit attacks twice).

If unit initiates combat or【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★
Curved Shot2
Boosts Special damage by 30% of the greater of foe's Spd or Def.

If unit's or foe's Special is ready or unit's or foe's Special triggered before or during this combat and if unit can attack during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Prime 1Atk/Spd Prime 1
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Spd Prime 2Atk/Spd Prime 2
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Spd Prime 3Atk/Spd Prime 3
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Atk Spd Prime 4Atk/Spd Prime 4
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
BPoison Strike 1Poison Strike 1
If unit initiates combat, deals 4 damage to foe after combat.
60★
Poison Strike 2Poison Strike 2
If unit initiates combat, deals 7 damage to foe after combat.
120★
Poison Strike 3Poison Strike 3
If unit initiates combat, deals 10 damage to foe after combat.
240★
Assassins StrikeAssassin's Strike
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe during combat, and deals damage = 20% of foe's Def (excluding area-of-effect Specials).
300★
CParanoiaParanoia
At start of turn, grants【Null Follow-Up】 to unit and grants【Paranoia】to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of turn, if unit is within 5 spaces of a foe, inflicts【Penalty】effects active on unit on closest foes and any foe within 2 spaces of those foes, and neutralizes any【Penalty】 effects active on unit (excluding penalties inflicted at the start of the same turn).

At start of combat, if unit's HP ≤ 99%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Paranoia】
At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack.

At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of【Penalty】effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★

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