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Status Icon WeaponStatus Icon MoveBernadetta Frosty Shut-In Face FC
Bernadetta: Frosty Shut-In
Status Icon WeaponStatus Icon MoveBernadetta Late Hibernator Face FC
Bernadetta: Late Hibernator
General Quotes Misc Heroic Ordeal
Bernadetta
Eternal Loner
Portrait
Bernadetta Eternal Loner Face
Attack
Bernadetta Eternal Loner BtlFace
Special
Bernadetta Eternal Loner BtlFace C
Damage

Bernadetta Eternal Loner BtlFace D

Art by: nekomochi / Exys Inc.
Description Daughter of Count Varley, Minister of Religion to the Adrestian Empire. Anxious, she staunchly avoids social interaction. Appears in Fire Emblem: Three Houses.
Rarities ★ SR
Weapon Type Icon Class Colorless Bow Colorless bow
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Erica Mendez
Voice Actor JP 辻あゆみ(Ayumi Tsuji)
Release Date
Addition Date
Entry Icon MiniUnit Head 12 Three Houses
Version 4.3
Internal ID PID_ベルナデッタ (495)
Origin 120000200600

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Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/155/6/75/6/72/3/44/5/634
★13/14/156/7/86/7/82/3/44/5/636
★14/15/166/7/86/7/83/4/55/6/739
★14/15/167/8/97/8/93/4/55/6/741
★15/16/177/8/97/8/94/5/66/7/844

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3321/24/2626/29/3113/16/1817/19/22117~119
★28/31/3423/26/2929/32/3414/17/1918/20/23125~127
★31/34/3725/28/3131/34/3716/19/2220/23/26138
★32/35/3827/30/3333/36/4017/20/2321/24/27145~146
★34/38/4129/32/3535/38/4219/22/2523/26/30155~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%55%70%40%45%260%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Persecution Bow142
Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★★

Persecution Bow can be upgraded in the Weapon Refinery.
When upgraded, the description of Persecution Bow becomes "Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Persecution Bow can be upgraded with the additional effect Persecution Bow W "At start of turn, if unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit and grants Special cooldown count-1 to unit. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+X to unit (X = damage dealt to unit as of start of combat × 2, + 5; max 15) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Ardent Sacrifice1
Restores 10 HP to target ally.
Unit loses 10 HP but cannot go below 1.
150★★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Push 1Atk/Spd Push 1
At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk Spd Push 2Atk/Spd Push 2
At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk Spd Push 3Atk/Spd Push 3
At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk Spd Push 4Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
300★
BLull Spd Def 1Lull Spd/Def 1
Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Spd Def 2Lull Spd/Def 2
Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Spd Def 3Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
240★
CClose Guard 1Close Guard 1
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat."
60★
Close Guard 2Close Guard 2
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat."
120★
Close Guard 3Close Guard 3
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat."
240★

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