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This map is the final map of the twentieth Tempest Trials, and it features Mikoto: Caring Mother as a boss unit.
Map availability[]
This map was made available:
- – (Notification)
Rewards[]
![]() | Reward | ![]() | Reward | ![]() | Reward | ![]() | Reward | |||
---|---|---|---|---|---|---|---|---|---|---|
50 | ![]() | 2,750 | ![]() | 15,000 | ![]() ![]() ![]() | 33,750 | ![]() | |||
100 | ![]() | 3,000 | ![]() | 16,250 | ![]() | 35,000 | ![]() | |||
150 | ![]() | 3,500 | ![]() | 17,500 | ![]() | 36,250 | ![]() | |||
200 | ![]() | 4,000 | ![]() | 18,750 | ![]() | 37,500 | ![]() | |||
250 | ![]() | 4,500 | ![]() | 20,000 | ![]() | 38,750 | ![]() | |||
350 | ![]() | 5,000 | ![]() | 21,250 | ![]() | 40,000 | ![]() | |||
500 | ![]() | 5,500 | ![]() | 22,500 | ![]() | 41,250 | ![]() | |||
750 | ![]() | 6,000 | ![]() | 23,750 | ![]() | 42,500 | ![]() | |||
1,000 | ![]() ![]() ![]() | 7,000 | ![]() | 25,000 | ![]() | 43,750 | ![]() | |||
1,250 | ![]() | 8,000 | ![]() | 26,250 | ![]() | 45,000 | ![]() | |||
1,500 | ![]() | 9,000 | ![]() | 27,500 | ![]() | 46,250 | ![]() | |||
1,750 | ![]() | 10,000 | ![]() | 28,750 | ![]() | 47,500 | ![]() | |||
2,000 | ![]() | 11,250 | ![]() | 30,000 | ![]() | 48,750 | ![]() | |||
2,250 | ![]() | 12,500 | ![]() | 31,250 | ![]() | 50,000 | ![]() | |||
2,500 | ![]() | 13,750 | ![]() | 32,500 | ![]() |
Rank rewards[]
![]() | Reward |
---|---|
1 ~ 1,000 | ![]() |
1,001 ~ 5,000 | ![]() |
5,001 ~ 10,000 | ![]() |
10,001 ~ 50,000 | ![]() |
50,001 ~ 100,000 | ![]() |
100,001 ~ 200,000 | ![]() |
200,001 ~ 300,000 | ![]() |
300,001 ~ 400,000 | ![]() |
400,001 ~ 500,000 | ![]() |
Unit data[]
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Randomized units[]
The other enemy units are selected randomly from the below pool of Heroes:
Enemy 2 & 5: Close Infantry units[]
Enemy 3: Ranged Infantry units[]
Enemy 4: Close Cavalry units[]
Story[]
Opening[]
Nameplate | Text |
---|---|
![]() Azura |
This Tempest is troubling... Worlds are twined into its winds. They mix, they scatter... It is ultimate chaos. |
![]() Azura |
If the worlds are infinite, as I was told... Any world that I could wish for exists here. Did things become this way because of me? Is it because I hoped for things to be different? |
![]() Azura |
Oh, Azura, no. You don't have that kind of power. That woman made use of the remnants of the power that remain within you, that of your forebears. Shall we go? |
![]() Azura |
Go? Go where? |
![]() Azura |
We must stop the Tempest. Here, I have no special power. But you are different. Lend me that power, and we can fight together. |
![]() Azura |
I...I can't... I can't fight. |
![]() Azura |
So you will do nothing? You will stand by? |
![]() Azura |
I... |
![]() Azura |
In the future...someone I know will face a terrible choice, one much more difficult than you face now. Either way they turn, people will die— people they care about. To stand at a crossroads like that must feel like your body is being torn apart... In the future, the choice has been made. They chose their path, and they accepted responsibility for it. |
![]() Azura |
I... I can't. I can't be that strong. |
![]() Azura |
If that is your decision, then...I will go. |
![]() Azura |
But... |
Ending[]
Nameplate | Text |
---|---|
![]() Azura |
Thank you, Azura. You saved me. |
![]() Azura |
I...I just wanted you to finish the story. That person you were talking about... What happened to them? |
![]() Azura |
They continued on the path they chose...all the way to the end, without stopping. They changed the future, Azura. They changed the world. |
![]() Azura |
The...the world? It's impossible! I...I can't... |
![]() Azura |
That may be so. But bear this in mind, Azura... Even if you can't change the world, you can change yourself. In fact, you have. Just now. |
![]() Azura |
... |
![]() Azura |
The Tempest is weakening... It is time for us to part, Azura. I do not think that we will meet again. I will pray for your safety. |
![]() Azura |
I...I won't give up. I may not have the strength of the person you spoke of, but... Your strength... You're me, aren't you? So I can be strong like that. |
![]() Azura |
Yes, Azura. That's right. You can. |
Opening[]
Nameplate | Text |
---|---|
![]() アクア |
奇妙な渦ね… あの中に、 たくさんの異界があふれている。 それぞれが ばらばらに散り、混ざり合っている… 無秩序の極致ね。 |
![]() アクア |
あの女の人は言ってた… 世界は無限…だから、 私が思うどんな世界もあるんだって… これは、私の願い…? 私が望んだから、 こんなふうになってしまったの…? |
![]() アクア |
いいえ、アクア。 あなたにそんな 大それた力はないわ。 あなたに残る、 祖先の力の名残を… その女の人が利用しただけ。 さあ、行きましょう。 |
![]() アクア |
行くって…? |
![]() アクア |
あの渦を止めるの。 私はこの渦の中で 特別な力はない… でもアクア、あなたは違うわ。 あなたの力を貸して。 私たちで一緒に戦うの。 |
![]() アクア |
…むりよ。 そんなの、戦うなんて… |
![]() アクア |
それなら、 ここで何もせずに待つの? |
![]() アクア |
………… |
![]() アクア |
アクア。 私が知っている ある人は… 未来で、 今のあなたよりも ずっと辛い決断を迫られたわ。 どの道を選んでも、 大切な人を失ってしまう、 身を裂かれるような分かれ道… でも、あの人は 自分の意志で道を選んだの。 誰のせいにもすることなく、自分で… |
![]() アクア |
……。 …むりよ、そんなの… 私はその人とは違うわ。 |
![]() アクア |
それは、あなたが決めること。 …私は行くわ。 |
![]() アクア |
……あ…… |
Ending[]
Nameplate | Text |
---|---|
![]() アクア |
ありがとう、アクア。 あなたに助けられたわ。 |
![]() アクア |
……。 …私は、お話の続きを 聞きたかっただけ… ねえ。 あなたが話してくれた人は… その後、どうなったの? |
![]() アクア |
その人は選んだ道を歩み続けたわ。 最後まで、立ち止まることなく… そして未来を… 世界を変えたの。 |
![]() アクア |
…世界を… …むりよ、そんなの。私には… |
![]() アクア |
そうね。でも… 世界を変えることはできなくても、 自分を変えることはできる。 今、あなたがそうしたように。 |
![]() アクア |
………… |
![]() アクア |
渦が消えていく… これでお別れね、アクア。 もう二度と会うこともないでしょう。 あなたの無事を祈ってるわ。 |
![]() アクア |
………… …私、負けないわ。 世界を変えた その人にはなれなくても… あなたになら、なれる… だって、あなたは私だもの… |
![]() アクア |
ええ、その通りよ。 アクア… |
Story | ||
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Previous: Labyrinth of Despair ← |
Next: C & K: Bound Hero Battle → |
Trivia[]
- Prior to , this map incorrectly played the Fire Emblem Heroes original song Winds of Askr as its background music, rather than the Fire Emblem Fates song Desire Below (Flow).
- This map is a reference to Fire Emblem Fates: Revelation - Chapter 26: The Vallite King (Map Video}
In other languages[]
Language | Name |
---|---|
Japanese | あなたに逢う前は |
German | Die Zeit davor |
Spanish (Europe) | Tiempo atrás... |
Spanish (Latin America) | Tiempo atrás... |
French | Passé et présent |
Italian | Passato e futuro |
Traditional Chinese (Taiwan) | 與你相遇前 |
Portuguese | Há tempos... |