Beast units are unit type that can wield Red, Blue, Green or Colorless Beast weapons.
List of Beast units[ | ]
List of Red Beast units[ | ]
List of Blue Beast units[ | ]
- Ash: Earnest Greetings
- Eitr: Hand of Nothing
- Freyr: Dream-King
- Mordecai: Kindhearted Tiger
- Muarim: Raw Instinct
- Naesala: Sky's Shadow
- Nailah: Unflinching Eye
- Nerþuz: God of the Land
- Panne: Proud Taguel
- Rafiel: Blessed Wings
- Ratatoskr: Mending Hand
- Selkie: Free Spirit
- Velouria: Renewed Wolfpup
- Yarne: Hoppy New Year
List of Green Beast units[ | ]
List of Colorless Beast units[ | ]
- Ash: Retainer to Askr
- Askr: God of Openness
- Caineghis: Gallia's Lion King
- Edelgard: Hegemon Husk
- Fomortiis: Demon King
- Freyja: Fleeting Summer
- Leanne: Forest's Song
- Lyre: Lap Cat of Luxury
- Nerþuz: New-Year Doter
- Selkie: New Year's Spirit
- Tibarn: Shipless Pirate
- Velouria: Wolf Cub
- Vika: Sea-Dark Wing
List of Enemy Beast units[ | ]
Skills only equippable by Beast units[ | ]
Icon | Passive | Description | SP Cost | Exclusive |
---|---|---|---|---|
Atk/Spd Wild | If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 300 | No | |
Beast N Trace 1 | Enables【Canto (Rem. +1)】. If unit's HP = 100%, removes the condition to transform. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
60 | No | |
Beast N Trace 2 | Enables【Canto (Rem. +1)】. If unit's HP ≥ 50%, removes the condition to transform. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
120 | No | |
Beast N Trace 3 | Enables【Canto (Rem. +1)】. Removes the condition to transform. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
240 | No | |
Beast Follow-Up 1 | If unit's HP = 100%, removes the condition to transform. At start of combat, if unit's HP = 100%, unit makes a guaranteed follow-up attack during combat. | 60 | No | |
Beast Follow-Up 2 | If unit's HP ≥ 50%, removes the condition to transform. At start of combat, if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack during combat. | 120 | No | |
Beast Follow-Up 3 | Removes the condition to transform. Unit makes a guaranteed follow-up attack during combat. | 240 | No | |
Beast Sense 1 | If unit's HP = 100%, removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats; max 10). | 60 | No | |
Beast Sense 2 | If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 2; max 20). | 120 | No | |
Beast Sense 3 | Removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 3; max 30). | 240 | No | |
Beast Sense 4 | Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 4; max 40). | 300 | No | |
Beast Agility 1 | If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. | 60 | No | |
Beast Agility 2 | If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. | 120 | No | |
Beast Agility 3 | Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. | 240 | No | |
Beast Agility 4 | Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special). | 300 | No | |
Beast Valor 1 | While unit lives and uses beast damage, unit gets 1.5x SP. (Only highest value applied. Does not stack.) |
30 | No | |
Beast Valor 2 | While unit lives, all beast allies on team get 1.5x SP. (Only highest value applied. Does not stack.) |
60 | No | |
Beast Valor 3 | While unit lives, all beast allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | No | |
Beast Exp. 1 | While unit lives and uses beast damage, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) |
30 | No | |
Beast Exp. 2 | While unit lives, all beast allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) |
60 | No | |
Beast Exp. 3 | While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | No | |
Fortify Beasts | At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. | 200 | No | |
Goad Beasts | Grants Atk/Spd+4 to beast allies within 2 spaces during combat. | 200 | No | |
Hone Beasts | At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. | 200 | No | |
Ward Beasts | Grants Def/Res+4 to beast allies within 2 spaces during combat. | 200 | No |
Sources of "Effective against beast foes"[ | ]
List of Weapons
List of Unrefined Weapons
Weapon | Description |
---|---|
Blazing Polearms | Enables【Canto (2)】. Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe's Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) |
Demonic Tome | Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat. |
Eldhrímnir | Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) |
Flame Lance | Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. |
Hunting Blade | Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Ninis's Ice Lance | Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. |
Sæhrímnir | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
List of Refined Weapons
Weapon | Refined Description |
---|---|
Eldhrímnir | Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. |
Hunting Blade | Accelerates Special trigger (cooldown count-1). Effective against beast foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's Atk/Spd/Def/Res - 4 < the same stat of an ally within 3 spaces, grants +6 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Ninis's Ice Lance | Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. |
Sæhrímnir | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
List of Skill Refined Weapons
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
Icon | Passive | Description |
---|---|---|
Swift Slice | If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. |
List of B Passives
None, currently.
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
Trivia[ | ]
- The Beast class unit type encompasses various different types of Beasts throughout the Fire Emblem series:
- Laguz in Path of Radiance / Radiant Dawn.
- Divine Beasts in Heroes
- Demonic Beasts in Three Houses / Hopes
- Demons and other monsters in other games
In other languages[ | ]
Language | Name |
---|---|
Japanese | 獣 |
German | Bestie |
Spanish (Europe) | Bestia |
Spanish (Latin America) | Bestia |
French | Bête |
Italian | Bestiale |
Traditional Chinese (Taiwan) | 獸 |
Portuguese | Fera |