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Icon Class Beast.png
Icon Class Beast Bonus.png

Beasts (also known as a Laguz in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn) are unit type that can wield red, blue, green or colorless beast weapons.

List of Beast users[]

List of Red Beast users[]

List of Blue Beast users[]

List of Green Beast users[]

List of Colorless Beast users[]

List of enemy units[]

Beast User only skills[]

Icon Passive Description SP Cost Exclusive
Beast Exp. 1.png Beast Exp. 1 While unit lives and uses beast damage, unit gets 1.5x EXP.
(Only highest value applied. Does not stack.)
30 No
Beast Exp. 2.png Beast Exp. 2 While unit lives, all beast allies on team get 1.5x EXP.
(Only highest value applied. Does not stack.)
60 No
Beast Exp. 3.png Beast Exp. 3 While unit lives, all beast allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120 No
Beast Valor 1.png Beast Valor 1 While unit lives and uses beast damage, unit gets 1.5x SP.
(Only highest value applied. Does not stack.)
30 No
Beast Valor 2.png Beast Valor 2 While unit lives, all beast allies on team get 1.5x SP.
(Only highest value applied. Does not stack.)
60 No
Beast Valor 3.png Beast Valor 3 While unit lives, all beast allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120 No
Fortify Beasts.png Fortify Beasts At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. 200 No
Goad Beasts.png Goad Beasts Grants Atk/Spd+4 to beast allies within 2 spaces during combat. 200 No
Hone Beasts.png Hone Beasts At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. 200 No
Ward Beasts.png Ward Beasts Grants Def/Res+4 to beast allies within 2 spaces during combat. 200 No

Sources of "Effective against Beast foes"[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Blazing Polearms
Enables【Canto (2)】.

Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe's Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Demonic Tome
Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat.
Eldhrímnir
Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.)
Flame Lance
Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat.
Hunting Blade
Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ninis's Ice Lance
Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat.
Sæhrímnir
Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Weapons related to this keyword when refined

Weapon Refined Description
Eldhrímnir
Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat.
Ninis's Ice Lance
Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat.
Sæhrímnir
Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

None, currently.

C passives related to this keyword

None, currently.

Sacred seals related to this keyword

None, currently.

List of Captain Skills

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

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