In the Battle Screen, the different kind of game modes in Fire Emblem Heroes can be found for the players to enjoy. This is also known as the world map.[1]
Aether Raids[ | ]
Aether Raids is a game mode which debuted on . The goal is to create, invade, and defend keeps.
Special Maps[ | ]
Additional maps in which Orbs and Heroes can be earned.
Story Maps[ | ]
Main Story[ | ]
Battle the Emblian Empire to bring peace to the World of Zenith!
Paralogues[ | ]
Travel to other worlds and meet Heroes you won't find anywhere else!
Tactics Drills[ | ]
Tactics Drills is a game mode designed to test the player's strategy. Each battle has situations that use a fixed set of Heroes that must be used to overcome challenges with a set number of turns.
Heroic Ordeals[ | ]
Heroic Ordeals is a game mode where the player selects a Hero to undergo a trial, and 1 ally to assist them. Each trial has a map unique to the Hero undertaking the trial. In order to clear the trial, both of the player's units must survive, and the Hero undertaking the trial must defeat at least 2 foes. Upon completion the player is rewarded with 2, 8, or 40 Dragonflowers.
Multi-Map Battles[ | ]
Chain Challenge[ | ]
Several Story and Paralogue maps in a row which reward Orbs and Hero Feathers.
Squad Assault[ | ]
Extremely hard consecutive maps which reward basic Sacred Seals upon completion.
Blessed Gardens[ | ]
Special weekly maps designed for units who use the Confer Blessing system, which reward Orbs, Hero Feathers, Divine Dew and Water, Wind, Earth, or Fire blessings.
Coliseum[ | ]
Summoner Duels[ | ]
Summoner Duels is a real-time PvP mode against another player's team. Each team has 5 units. normal team of 4 units plus the captain. The captain has access to Captain Skills, a special type of skill only available in Summoner Duels. Favor Levels will be rewarded to the captain based on the result of the Duel. Rewards are received based on highest Favor Level obtained. These rewards include 1 Duelist's Badge, 1 Forma Soul, 400 Divine Code: Part 2, 200 of each Dragonflower, 400 Sacred Coins, and 800 Divine Dew.
Resonant Battles[ | ]
Resonant Battles is a game mode where you have to defeat thieves that are scattered across the map. Your goal is to reach and defeat them, before they can escape. At the end of a season, you will receive rewards including Hero Feathers, Divine Code: Part 2, Dragonflowers, Blessings, Trait Fruits, and Divine Dew.
Allegiance Battles[ | ]
Allegiance Battles is a game mode that uses the Pair Up ability. if you have a Legendary Hero with the Pair Up ability, you can deploy them with their paired partner. Even if you do not have any Heroes with the ability, the Hero in the rightmost slot on your team can be paired up with a friend's Proxy Hero. Your goal is to defeat the entire enemy force, including reinforcements, within 10 turns to win and receive a high score. At the end of a season, you will receive rewards including Hero Feathers, Dragonflowers, Blessings, Divine Dew and Orbs.
Arena[ | ]
The Arena is a pseudo-PvP mode against another player's team controlled by the AI, which rewards Orbs and Hero Feathers each week.
Arena Assault+[ | ]
The Arena Assault+ is an arena-like mode with Squad Assault rules, which rewards Dragonflowers, Sacred Coins, Refining Stones and Hero Feathers each week.
Training Tower[ | ]
The Training Tower is a great place to train Heroes and farm Badges.
Events[ | ]
Voting Gauntlet[ | ]
A monthly event in which the player selects 1 of 8 Heroes to support. They join that Hero's army to battle another Hero's army in a team vs. team format.
Tempest Trials[ | ]
The Tempest Trials is a series of high-difficulty maps. The player receives rewards for reaching certain high scores.
Tap Battle[ | ]
Tap Battle: Illusory Dungeon is an action game where the screen is tapped to defeat enemies, with the required taps tuned to the background music playing.
Grand Conquests[ | ]
Grand Conquests is an event in which three armies fight over a territory, over the course of three battles, each lasting two days. Each player is randomly assigned to an army led by either Alfonse: Prince of Askr, Sharena: Princess of Askr, or Anna: Commander[2] at the beginning of each battle. By contributing to their army's victory players earn rewards for Areas Controlled and GC Tier, as well as by completing quests.
Forging Bonds[ | ]
Forging Bonds is an event where players can view special conversions with Heroes from New Heroes Summoning Focuses, and earn rewards such as accessories, Badges, First Summon Tickets, Universal Crystals, etc. After every battle, a random amount of friendship points will be received. The type of friendship received cannot be chosen and is random, but always goes to an event character whose points are not maxed out at 3500.
Røkkr Sieges[ | ]
Røkkr Sieges is a where players face off against Røkkr, shadowy enemies with that have taken on the form of Heroes. Havoc Axes are used in this gamemode as mode-specific stamina. Røkkr Sieges is compatible with Pair Up. Røkkr enemies have HP hp values of over 100,000. To assist in reducing its HP, damage boosts in the form of multipliers are present, and can be increased by defeating other foes. However, Røkkr can only be defeated by allied armies, which appear at the end of the battle to deal significant damage. Battles end after 7 turns or after a certain amount of damage has been dealt.
References[ | ]
- ↑
You'll now return to the world map.
― Voting Gauntlet ending warning, after staying on a voting gauntlet screen after the event has ended. - ↑ In Grand Conquests 9 onwards the armies are no longer led by Alfonse: Prince of Askr, Sharena: Princess of Askr, and Anna: Commander.