| General | Quotes | Misc | Heroic Ordeal |
| Basilio Feroxi West-Khan | |
|---|---|
| Art by: So-taro (創-taro) | |
| Description | West-Khan of Regna Ferox, a country led by its preference for battle over politics. A simple warrior who has nothing to hide. Appears in Fire Emblem Awakening. |
| Rarities | 3 — 4 |
| Weapon Type | Axe |
| Move Type | Infantry |
| Voice Actor EN | Patrick Seitz |
| Voice Actor JP | Masaki Terasoma (てらそままさき) |
| Release Date | |
| Addition Date | |
| Entry | Awakening |
| Version | 6.0 |
| Internal ID | PID_バジーリオ (742)
|
| Origin | 100000300100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 17/18/19 | 10/11/12 | 4/5/6 | 7/8/9 | 1/2/3 | 44 |
| 2 | 17/18/19 | 11/12/13 | 4/5/6 | 8/9/10 | 1/2/3 | 46 |
| 3 | 18/19/20 | 11/12/13 | 5/6/7 | 8/9/10 | 2/3/4 | 49 |
| 4 | 18/19/20 | 12/13/14 | 5/6/7 | 9/10/11 | 2/3/4 | 51 |
| 5 | 19/20/21 | 12/13/14 | 6/7/8 | 9/10/11 | 3/4/5 | 54 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 36/39/42 | 31/34/36 | 22/24/27 | 25/27/30 | 12/15/17 | 138~140 |
| 2 | 38/41/44 | 34/37/39 | 23/26/29 | 27/30/33 | 13/16/18 | 149~150 |
| 3 | 41/44/47 | 36/39/42 | 26/29/32 | 29/32/35 | 15/18/21 | 162 |
| 4 | 42/45/48 | 38/41/45 | 27/30/33 | 31/34/37 | 16/19/22 | 169~170 |
| 5 | 45/48/51 | 40/43/47 | 30/33/36 | 33/36/39 | 18/21/24 | 181~182 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 65% | 70% | 60% | 60% | 40% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
| Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
| Spirited Axe | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 200 | 4 | 3 |
| Spirited Axe+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | 5 |
Spirited Axe+ can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
| Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Def Bond 1 | If unit is adjacent to an ally, grants Atk/Def+3 during combat. | 60 | 3 | |
| Atk/Def Bond 2 | If unit is adjacent to an ally, grants Atk/Def+4 during combat. | 120 | 4 | ||
| Atk/Def Bond 3 | If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 240 | 5 | ||
| C | Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 1 | |
| Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 2 | ||
| Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 4 |



