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Fire Emblem Heroes Wiki
25,626
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
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Game info
Basics
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Advanced mechanics
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Skill Inheritance
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Weapon Refinery
Confer Blessing
Quests
Summoning events
Game modes
Aether Raids
Aether Resort
Special Maps
Story Maps
Paralogue Maps
Tactics Drills
Heroic Ordeals
Chain Challenge
Squad Assault
Blessed Gardens
Summoner Duels
Resonant Battles
Allegiance Battles
Arena
Arena Assault
Training Tower
Events
Voting Gauntlet
Tempest Trials
Tap Battle
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Forging Bonds
Røkkr Sieges
Lost Lore
Hall of Forms
Mjölnir's Strike
Frontline Phalanx
Pawns of Loki
Heroes Journey
Summoner Duels R/S
Binding Worlds
Seer's Snare
Affinity Auto-Battles
United Warfront
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Level 40 stats table
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==Allies== {{Main|Allies Menu}} [[File:Allies Menu.png|500px|center]] ===Edit Teams=== This menu option is where you can edit your team to bring into battle. A maximum of fifteen teams can be created and can be switched to by swiping the teams left and right. It is possible to name each of your teams. The defensive team used for arena defenses can also be set here. If a team slot is empty, a Hero can be added by just tapping him/her from the list. To replace a Hero, tap his/her portrait to replace on the team and then select the Hero replacing him/her. Heroes can be sorted in a variety of ways, which can be done by tapping "Sorting" and select one of the various sorting labels. To learn more specifically about various Heroes, view the [[List of Heroes]]. ===Ally Growth=== ====Level Up==== {{Main|Experience}} It is possible to level up units without taking them into battle using shards and crystals. This will not adversely affect the unit's stats in any way. Shards are used to level a unit to 20 while crystals are used beginning at Level 21 to the maximum Level of 40. Shards and crystals have different colors, and the color used will depend on the color of the unit to be leveled. There is also a universal shard/crystal (gold-colored) which can be used for any color units. The game will use color-specific shards or crystals first before using the universal shards or crystals to level up. ====Learn Skills==== {{Main|Skills#Skill Basics / Learning Skills}} This menu option is where units can learn new skills. To learn skills, a unit needs to have enough Skill Points (SP) in order to learn a skill. SP can be obtained through battle by leveling up, and successfully defeating enemy units. ====Inherit Skills==== {{Main|Inheritance Guide}} Skill inheritance allows units to learn skills from other units not learned by default. For example, {{Ht|Nailah: Unflinching Eye}}'s {{Pt|Distant Counter}} can be inherited by other units, allowing them to use Distant Counter as well. These skills inherited cost 1.5x the original amount of SP to learn. However, not all units can learn every skill. There are three types of restrictions: * Weapon-Type Restriction (e.g. Healing skills can only be learned by {{Wtt|colorless staff}} users.) * Movement-Type Restriction (e.g. {{Pt|Goad Armor}} can only be learned by {{Mt|armored}} units.) * [[Exclusive Skills]] (e.g. {{At|Sing}} can only be learned by the units who come with it.) ====Unlock Potential==== {{Main|Unlock Potential}} Unlocking Potential is upgrading a unit's star rarity such as {{Rarity|3}} to {{Rarity|4}} or {{Rarity|4}} to {{Rarity|5}}, etc. In order to unlock the potential of a unit, the following is needed: * Feathers (Amount varies based on star rarity) * Badges / Great Badges (Amount and type varies based on star rarity) * From a {{Rarity|1}} to a {{Rarity|2}}, it will cost twenty feathers and five badges ( of their respective color ) * From a {{Rarity|2}} to a {{Rarity|3}}, it will cost 200 feathers and ten badges ( of their respective color ) * From a {{Rarity|3}} to a {{Rarity|4}}, it will cost 2,000 feathers and twenty badges ( of their respective color ) * From a {{Rarity|4}} to a {{Rarity|5}}, it will cost 20,000 feathers and twenty Great badges ( of their respective color ) * In total, to get a {{Rarity|1}} to a {{Rarity|5}}, it will cost 22,220 feathers, thirty-five badges and twenty Great badges. ====Merge Allies==== {{Main|Merge Allies}} Unit duplicates can be merged. There are a few things that can happen when merging depending on the Star Rarity of the units used: {{Merge Allies Effects}} The remaining enhanced unit will receive the bonuses listed above, but any levels or SP from the source ally will be lost forever. Favorited units cannot be merged into other heroes. A unit is favorited if there is a heart icon on his/her icon. [[File:Favorited Hero Icon.png|100px|center]] To un-favorite a unit, press and hold his/her icon to get into the [[#Character Status Page|character's status page]]. Tap the heart to unfavorite him/her. ====Weapon Refinery==== {{Main|Weapon Refinery}} Using {{It|Arena Medal}}s, {{It|Refining Stone}}s and {{It|Divine Dew}} to upgrade and evolve [[Weapons]]. ====Confer Blessing==== {{Main|Confer Blessing}} [[Blessings]] can be given to units and when used with in a team with [[Legendary Heroes]] and/or [[Mythic Heroes]] and during an appropriate [[season]], gain stats bonuses. ===Change Equipment=== ====Equip Skills==== {{Main|Skills#Equip Skills}} Typically, a unit will have multiple skills that can be equipped in a certain slot. For example, some units may have two different Special skills which they can equip, but a unit can only choose one to take into battle. This menu option is where different skills can be equipped and swapped between on a units. ====Equip Seals==== {{Main|Sacred Seals}} Allies can be equipped with Sacred Seals shown in skill slot S, and are effectively transferable Passives. Each hero can only equip one seal. Duplicate seals that share the same name will automatically be exchanged for 300 Hero Feathers. ====Sacred Seal Forge==== {{Main|Sacred Seal Forge}} Use [[Badges]] and [[Sacred Coins]] to create and enhance [[Sacred Seals]]. ====Equip Accessories==== {{Main|Accessories}} Heroes can be dressed up by equipping them with Accessories that have been obtained. Each accessory can be equipped to on one hero at a time. Duplicate Accessories that share the same name will automatically be exchanged for 300 Hero Feathers. ===Interact with Allies=== ====Ally Support==== {{Main|Ally Support}} Using Ally Support, two units can be paired together to grant each other passive stat boosts when near each other in the field. The support level grows as the units fight together, and applies equally to all copies of the units, but do not stack when several copies are fighting simultaneously. Ally Support bonds can be changed at any time, at the cost of the support level going back down to zero. ====Summoner Support==== {{Main|Summoner Support}} Using Summoner Support, a single unit can be selected to bond with you (the Summoner), granting him/her a passive stat increase. The support level grows as the unit fights, and only applies to the single copy chosen for the bond. Summoner Support bonds can be changed at any time, at the cost of the support level going back down to zero. ====Catalog of Heroes==== {{Main|Catalog of Heroes}} A Catalog of all obtainable hero in Fire Emblem Heroes. Players can replay certain quotes, full art, and attack animations for the heroes they've collected. ====Hero Merit List==== {{See also|Hero Merit}} Here the player can view the Hero Merit for all units they have collected. ===Edit Brigades=== A Brigade is a team used in [[Rival Domains]] and [[Grand Conquests]], which consists of 20 unique heroes. ===Send Home=== Send Home is essentially the way to remove units you do not want anymore. Sending home units will give a set amount of feathers depending on the star rarity a unit is at. {{Send Home Hero Feathers}}
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