* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Vantage | Unit | After combat if Foe's HP ≥ 25% at start of combat |
Dodge | ||
Atk/Spd/Def/Res-6 | Target & Foes within 3 spaces of Target | |
Combat effects | ||
Atk/Spd/Def-4 | Foe | Foe's HP ≥ 25% at start of combat |
Boosts damage by X% X = 25% of Unit's Atk | Unit | |
Reduces damage by 40% from Foe's first attack (including second attacks) |
Notes[ | ]
- The stat decrease that can be applied by Barbarity is considered a temporary debuff.
- The damage boosting effect of Barbarity is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Barbarity ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The effect is triggered regardless of whether Barbarity's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Barbarity's effect will still trigger.
- Barbarity's user needs to survive the combat for the effect to trigger.
- Barbarity applies the Vantage status effect.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Vantage does not grant the user the ability to counterattack regardless of foe's range.
- If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering skills, the user's counterattack will occur before the foe's initial attack.
- Vantage changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Armorpin Dagger+.
- Barbarity applies the Dodge status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Dodge is acquired during the enemy phase, it will disappear when the next player phase begins.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Dodge is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat decrease that can be applied by Barbarity is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
List of owners[ | ]
Unit | Skill chain |
---|---|
Barbarity 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 真無惨 |
German | Barbarei |
Spanish (Europe) | Atrocidad |
Spanish (Latin America) | Atrocidad |
French | Barbarie |
Italian | Brutalità |
Traditional Chinese (Taiwan) | 真無慘 |
Portuguese | Barbaridade |