Fire Emblem Heroes Wiki
Fire Emblem Heroes Wiki
Advertisement
General Quotes Misc
Baldr
Celestial Sun God
Portrait
Baldr Celestial Sun God Face
Attack
Baldr Celestial Sun God BtlFace
Special
Baldr Celestial Sun God BtlFace C
Damage

Baldr Celestial Sun God BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description A god of Ásgarðr, the celestial realm, with a conceited nature. Responsible for accompanying accused criminals to the place of judgment.
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Flying Flying
Gender Female
Voice Actor EN Sam Slade
Voice Actor JP Minami Tsuda (津田美波)
Addition Date
Internal ID EID_バルドル (112)

Stats

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★171074745
★171184747
★181185850
★181295852
★191296955

Level 40 Stats

RarityHPAtkSpdDefResTotal
★3336372221149
★3439402322158
★3742432625173
★3845462726182
★4147483028194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%55%45%320%

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Sun Sword161
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses.

After start-of-turn effects trigger on enemy phase, converts bonuses on closest foes and foes within 2 spaces of those foes into penalties (does not convert bonuses applied at the same time).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (if foe is red, green, or colorless, X = 50% of unit's Spd; otherwise, X = 20% of unit's Spd; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials).

If unit initiates combat, applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
400★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

This unit owns no Passive skills.

Advertisement