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Azura: Lady of the Lake
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Azura: Young Songstress
Azura: Vallite Songstress
Azura: Hatari Duet
General Quotes Misc Heroic Ordeal
Azura
Song's Reflection
Portrait
Azura Songs Reflection Face
Attack
Azura Songs Reflection BtlFace
Special
Azura Songs Reflection BtlFace C
Damage

Azura Songs Reflection BtlFace D

Art by: teffish
Description A princess of Nohr who was raised in Hoshido. Her song echoes across the battlefield, with her faith in Corrin granting her strength. Appears in Fire Emblem Fates.
Rarities ★ Focus — Attuned Attuned
Pre-Inheritance In contrast with standard inheritance, Attuned Skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Attuned Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Green Axe Axe
Move Type  Cavalry
Voice Actor EN Rena Strober
Voice Actor JP Lynn
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 8.4
Internal ID PID_響心アクア (1085)
Origin 110000100300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/159/10/114/5/60/1/23/4/534
★13/14/1510/11/125/6/70/1/23/4/536
★14/15/1610/11/125/6/71/2/34/5/639
★14/15/1611/12/136/7/81/2/34/5/641
★15/16/1711/12/136/7/82/3/45/6/744

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3332/34/3732/35/379/12/1517/20/23130~132
★28/31/3435/37/4035/38/4110/13/1618/21/24140~141
★31/34/3737/40/4338/41/4412/15/1821/24/27154
★32/35/3839/43/4641/44/4713/16/1922/25/28162~163
★34/38/4141/45/4843/46/5015/18/2124/28/31174~176

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%35%50%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Tri-Path Splitter161
Enables【Canto (Dist. +1; Max 4)】.

Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400★★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Sing1
Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
150★★
Changing Waters1
Grants another action to target ally and target can move 1 extra space (that turn only; does not stack; excluding cavalry allies with Range = 2), and also, grants【Incited】to target and allies within 2 spaces of target (excluding unit). (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.)

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
400★

Specials[]

This unit owns no Special skills.

Passives[]

TypeIconNameDescriptionSPUnlock
AWind Boost 1
At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat.
50★
Wind Boost 2
At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat.
100★
Wind Boost 3
At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat.
200★
Firestorm Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
300★
BDef Cantrip 1
If Sing or Dance is used, inflicts Def-3 on nearest foes within 4 spaces of unit through their next actions.
60★
Def Cantrip 2
If Sing or Dance is used, inflicts Def-5 on nearest foes within 4 spaces of unit through their next actions.
120★
Def Cantrip 3
If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions.
240★
A/D Cantrip 3
If Sing or Dance is used, inflicts Atk/Def-7 and【Sabotage】on foes in cardinal directions of unit and target through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
300★
CSpur Atk 1
Grants Atk+2 to adjacent allies during combat.
50★
Spur Atk 2
Grants Atk+3 to adjacent allies during combat.
100★
Spur Atk 3
Grants Atk+4 to adjacent allies during combat.
200★
Cross Spur Atk
Grants Atk+5 to allies in cardinal directions of unit during combat.
300★
XMercy-Wing Echo
If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.
★