General | Quotes | Misc | Heroic Ordeal |
Azelle Youthful Flame | |
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Art by: Tobi | |
Description | Half brother to the head of House Velthomer, Arvis. Compares himself to his older brother and suffers from an inferiority complex. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 4 SR |
Weapon Type | Red Tome |
Move Type | Infantry |
Voice Actor EN | Austin Lee Matthews |
Voice Actor JP | Akira Ishida (石田彰) |
Release Date | |
Entry | Genealogy of the Holy War |
Version | 5.2 |
Internal ID | PID_アゼル (629)
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Origin | 30000300200 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 6/7/8 | 8/9/10 | 1/2/3 | 3/4/5 | 39 |
2 | 16/17/18 | 7/8/9 | 9/10/11 | 1/2/3 | 3/4/5 | 41 |
3 | 17/18/19 | 7/8/9 | 9/10/11 | 2/3/4 | 4/5/6 | 44 |
4 | 17/18/19 | 8/9/10 | 10/11/12 | 2/3/4 | 4/5/6 | 46 |
5 | 18/19/20 | 8/9/10 | 10/11/12 | 3/4/5 | 5/6/7 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 25/28/31 | 27/30/33 | 15/18/21 | 14/17/19 | 125~126 |
2 | 31/34/37 | 28/31/34 | 30/33/36 | 16/19/22 | 15/18/20 | 134~135 |
3 | 34/37/40 | 30/33/36 | 32/35/38 | 19/22/25 | 17/20/23 | 147 |
4 | 35/38/41 | 32/35/38 | 34/37/40 | 20/23/26 | 18/21/24 | 154 |
5 | 37/41/44 | 34/37/40 | 36/39/42 | 22/26/29 | 20/23/26 | 165~166 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 65% | 50% | 40% | 270% |
Stats between level 1 and 40
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire | 4 | 2 | — | 50 | 1 | 1 |
Elfire | 6 | 2 | — | 100 | 2 | 2 |
Bolganone | 9 | 2 | — | 200 | 4 | 3 |
Sparking Tome | 14 | 2 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. | 400 | 5 | 5 |
Sparking Tome can be upgraded in the Weapon Refinery.
When upgraded, the description of Sparking Tome becomes "Grants Spd+3.
If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Atk-5 and Spd/Res-6 on foe, inflicts penalty on foe's Atk/Spd/Res = current bonus on each of foe's stats × 2 (calculates each stat penalty independently), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow- ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).
【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).".
Sparking Tome can be upgraded with the additional effect "At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Res-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".
Assists[]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Speed | 1 | Grants Spd+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Up Spd | 1 | Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | — | 4 |
Rally Up Spd+ | 1 | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | — | 5 |
Specials[]
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | R Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | 2 |
![]() | R Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | 3 | |
![]() | R Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 4 | |
![]() | R Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 5 | |
B | ![]() | Spd/Res Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 60 | 1 |
![]() | Spd/Res Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 120 | 2 | |
![]() | Spd/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 240 | 4 | |
C | ![]() | Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 50 | 2 |
![]() | Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 100 | 3 | |
![]() | Hone Spd 3 | At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 200 | 4 | |
![]() | Joint Hone Spd | At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. | 300 | 5 |