General | Quotes | Misc | Heroic Ordeal |
Ayra Supreme Astra | |
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Art by: マキムラシュンスケ | |
Description | Princess of Isaach, a descendant of the crusader Od, and a master of the sword. She was praised as the sword princess of the technique Astra. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 5 ![]() ![]() |
Legendary Effect | ![]() |
Ally Boost | HP+3, Spd+3 |
Standard Effect 1 | Duel If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2 | ![]() An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Brina Palencia |
Voice Actor JP | Ai Orikasa (折笠愛) |
Release Date | |
Entry | ![]() |
Version | 8.10 |
Internal ID | PID_伝承アイラ (1201)
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Origin | 30000800100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 15/16/17 | 8/9/10 | 6/7/8 | 7/8/9 | 6/7/8 | 47 |
2 ![]() | 15/16/17 | 9/10/11 | 6/7/8 | 8/9/10 | 6/7/8 | 49 |
3 ![]() | 16/17/18 | 9/10/11 | 7/8/9 | 8/9/10 | 7/8/9 | 52 |
4 ![]() | 16/17/18 | 10/11/12 | 7/8/9 | 9/10/11 | 7/8/9 | 54 |
5 ![]() | 17/18/19 | 10/11/12 | 8/9/10 | 9/10/11 | 8/9/10 | 57 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 29/32/35 | 32/35/38 | 34/37/39 | 23/26/28 | 20/23/26 | 152~153 |
2 ![]() | 30/33/36 | 35/38/41 | 36/39/42 | 25/28/31 | 21/24/27 | 162 |
3 ![]() | 33/36/39 | 38/41/44 | 40/43/46 | 27/30/33 | 24/27/30 | 177 |
4 ![]() | 34/37/40 | 41/44/47 | 42/45/48 | 29/32/35 | 25/28/31 | 186 |
5 ![]() | 36/40/43 | 43/46/49 | 45/48/52 | 31/34/37 | 27/31/34 | 198~200 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 ![]() | 50% | 80% | 90% | 55% | 50% | 325% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 ![]() | 1 ![]() |
Steel Sword | 8 | 1 | — | 100 | 2 ![]() | 2 ![]() |
Silver Sword | 11 | 1 | — | 200 | 4 ![]() | 3 ![]() |
Sword of Isaach | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if【Potent Follow X%】has triggered and X ≤ 99, then X = 100, unit deals +Y × 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y × 3 (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. 【Potent Follow】 If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 400 | 5 ![]() | 5 ![]() |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 ![]() | 3 ![]() |
Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 ![]() |
Crusader's Astra | 2 | When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. Grants Special cooldown count-1 to unit before unit's first attack and before each of unit's follow-up attacks during combat, and also, when unit's Special is triggered during a follow-up attack, prevents foe's Specials that are triggered by unit's attack. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 ![]() |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Spd Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 ![]() |
![]() | Atk/Spd Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 ![]() | |
![]() | Atk/Spd Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 ![]() | |
![]() | Atk/Spd Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 | 5 ![]() | |
B | ![]() | Speedtaker 1 | At start of turn, grants Spd【Great Talent】+1 to unit. After combat, if unit attacked, grants Spd【Great Talent】+1 to unit. Deals damage = 5% of unit's Spd during combat (excluding area-of-effect Specials). (This skill grants max of【Great Talent】+5.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects). | 60 | 2 ![]() |
![]() | Speedtaker 2 | At start of turn, grants Spd【Great Talent】+1 to unit. After combat, if unit attacked, grants Spd【Great Talent】+2 to unit. Deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials). (This skill grants max of【Great Talent】+10.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects). | 120 | 3 ![]() | |
![]() | Speedtaker 3 | At start of turn, grants Spd【Great Talent】+1 to unit. After combat, if unit attacked, grants Spd【Great Talent】+3 to unit. Deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials). (This skill grants max of【Great Talent】+15.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects). | 240 | 4 ![]() | |
![]() | Speedtaker 4 | At start of turn, grants Spd【Great Talent】+1 to unit. After combat, if unit attacked, grants Spd【Great Talent】+4 to unit. Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. (This skill grants max of【Great Talent】+20.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects). | 300 | 5 ![]() | |
C | ![]() | Odd Tempest 1 | At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 60 | 2 ![]() |
![]() | Odd Tempest 2 | At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 120 | 3 ![]() | |
![]() | Odd Tempest 3 | At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 | 4 ![]() | |
![]() | Brutal Tempest | Enables【Canto (Dist. +1; Max 4)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | 5 ![]() |