Axe of Devotion+ | |
---|---|
Weapon type | |
Might | 14 |
Range | 1 |
Required | Axe of Devotion |
SP | 300 |
Exclusive? | No |
String ID | SID_愛の祭の斧+
|
Numeric ID | 4008
|
Description | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Deals X% damage X = (30% if Unit's Def > Foe's Def or Unit has triangle advantage; else 15%) of Foe's Atk as combat begins | Foe | Unit's HP ≥ 25% at start of combat & Unit can attack |
Atk/Def+5 | Unit | Unit's HP ≥ 25% at start of combat |
Atk/Def+X X = 15% of Unit's Def at start of combat |
Notes[ | ]
- The damage dealt as combat begins ignores the foe's Def or Res, and cannot be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- The damage dealt as combat begins cannot reduce a unit's HP to 0.
- The damage dealt as combat begins will still trigger if the unit is prevented from counterattacking.
- Units with effects such as Breath of Life 4 or Divine Nectar will recover HP after damage dealt as combat begins.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, File:Nine-Realm Pact.png Nine-Realm Pact, or Gold Perfection will neutralize all sources of damage as combat begins except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The stat increase that can be applied by Axe of Devotion+ is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+5 HP, +2 Mt | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. | 350 SP, 500, 50 | |
+5 HP, +3 Spd | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. | 350 SP, 500, 50 | |
+5 HP, +4 Def | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. | 350 SP, 500, 50 | |
+5 HP, +4 Res | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. | 350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 4 | Steel Axe 4 | Axe of Devotion 4 | Axe of Devotion+ 5 |
Availability[ | ]
Summoning events
- This skill has not been available on any focus units on any summoning events.
Distributed units
- Tempest Trials+: Blossoming Bonds (×1)
- Tempest Trials+: Blossoming Bonds (×1)
- Use Heroic Grails (×20)
Combat Manuals
Start | End | Hero | Currency |
---|---|---|---|
2024-08-06T05:00:00Z | 2024-09-28T06:59:59Z | Vigarde: Warmhearted Sire | Divine Code: Ephemera 8 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 愛の祭の斧+ |
German | Axt der Hingabe+ |
Spanish (Europe) | Hacha devota + |
Spanish (Latin America) | Hacha devota + |
French | Hache dévote + |
Italian | Ascia devota+ |
Traditional Chinese (Taiwan) | 愛之祭典之斧+ |
Portuguese | Machado devoto+ |