Fire Emblem Heroes Wiki
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Axe
Icon Class Green Axe
Type
Axe
Color
Green
Classifications
Close
Physical
Melee
Description
Axe. Physical weapon. Range: 1. Damage reduced by target's Def.

Axe weapons are a weapon type in Fire Emblem Heroes.

List of Green Axe users[]

List of infantry Heroes[]

List of armored Heroes[]

List of cavalry Heroes[]

List of flying Heroes[]

List of enemy units[]

Sources of "Effective against axe foes"[ | ]

List of Weapons

List of Unrefined Weapons

Weapon Description
Dolphin-Dive Axe
Enables【Canto (2)】.

Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Feather Sword
Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack.

List of Refined Weapons

Weapon Refined Description
Feather Sword
Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack.

List of Skill Refined Weapons

None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

List of A Passives

Icon Passive Description
Swift Slice Swift Slice
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.

List of B Passives

None, currently.

List of C Passives

None, currently.

List of Attuned Skills

None, currently.

List of Sacred Seals

None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

None, currently.

List of Status Effects

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

In other languages[ | ]

Language Name
Japanese
German Axt
Spanish (Europe) Hacha
Spanish (Latin America) Hacha
French Hache
Italian Ascia
Traditional Chinese (Taiwan)
Portuguese Machado
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