Aversa's Night | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Fenrir |
SP | 400 |
Exclusive? | Yes |
String ID | SID_インバースの暗闇
|
SE | |
Description | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. |
Notes[ | ]
- The stat decrease that can be applied by Aversa's Night is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Aversa's Night applies the Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Panic for their first action.
- Panic does not convert Bonuses into Penalties, it changes the value of existing Bonuses from positive to negative.
- If the affected unit does not have Bonuses or the affected unit has Null Panic, Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Gainful Bow+.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. |
Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. | 400 SP, 500, 200 | ||
+2 HP, +2 Spd | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. | 400 SP, 500, 200 | ||
+2 HP, +3 Def | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. | 400 SP, 500, 200 | ||
+2 HP, +3 Res | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. | 400 SP, 500, 200 |
Notes[ | ]
- The effect of Aversa's Night will activate if the foe receives a 【Penalty】.
- The effect will not be negated if the foe receives a 【Bonus】.
- If the foe does not receive a 【Penalty】, or has their 【Penalty】 removed by a source of negative status effect neutralization, the effect will be negated.
- For more information, see Status effects.
- The stat decrease that can be applied by Aversa's Night is considered a temporary debuff.
- The stat decreasing effect of Aversa's Night will activate if the foe receives Penalties.
- The stat decreasing effect will not be negated nor reduced if the foe receives Bonuses.
- If the foe is affected by Panic (and not affected by Null Panic), Aversa's Night will utilize the total Penalty within each stat during calculation.[1]
- The stat decreasing effect of Aversa's Night will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the foe has their Penalties removed by a source of negative status effect neutralization.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Flux 3 | Ruin 3 | Fenrir 3 | Aversa's Night 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | インバースの暗闇 |
German | Aversas Nacht |
Spanish (Europe) | Noche Aversa |
Spanish (Latin America) | Noche Aversa |
French | Nuit d'Aversa |
Italian | Notte di Aversa |
Traditional Chinese (Taiwan) | 茵巴絲的黑暗 |
Portuguese | Noite de Aversa |