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Aurora Breath
Wep ac033
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Required Flametongue
SP 400
Exclusive? Yes
String ID SID_極光のブレス
Numeric ID 2409
Description Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Attack Plus W Atk+3Icon Unit Unit
Combat effects
Icon Temporary Buff Atk+6Icon Unit UnitPlayer Phase
Status Effect Guaranteed Follow-Ups Guaranteed follow-up
Icon Temporary Buff Def/Res+6Enemy Phase
Status Effect Foe Cannot Follow-Up Prevent follow-upIcon Enemy Foe
Status Effect Hexblade Damage uses the lower
of Icon Enemy Foe's Def/Res
Icon Unit UnitIcon Enemy Foe's Range = 2
Attack Plus W Refined weapon
Combat effects
Icon Temporary Buff Atk/Def/Res+6Icon Unit Unit
Status Effect Guaranteed Follow-Ups Guaranteed follow-up
Status Effect Foe Cannot Follow-Up Prevent follow-upIcon Enemy Foe
Status Effect Guard Special cooldown charge -1
Status Effect Hexblade Damage uses the lower
of Icon Enemy Foe's Def/Res
Icon Unit UnitIcon Enemy Foe's Range = 2
Aurora Breath W Skill refine effects
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Map effects
Icon Heal Recover 7 HPIcon Unit UnitAfter combat if
Icon Unit Unit's HP ≥ 25%
at start of combat
Combat effects
Icon Temporary Buff Atk/Def/Res+4Icon Unit UnitIcon Unit Unit's HP ≥ 25%
at start of combat
Icon Damage Boost Boosts damage dealt by X%
X = 15% of Icon Enemy Foe's Res
on Icon Unit Unit's first attack
Status Effect Reduces damage when initiating Reduces damage by X% (max: 40)
X = 4 x (Icon Unit Unit's Res - Icon Enemy Foe's Res)
from attacks & Non-Røkkr AoE Specials
Icon Unit Unit's HP ≥ 25%
at start of combat
& Icon Unit Unit's Res >
Icon Enemy Foe's Res

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Aurora Breath W +3 HP Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+4 to unit and unit's first attack deals damage = 15% of foe's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Green Axe Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:
  • The healing effect is triggered regardless if Aurora Breath W Aurora Breath's user performs an attack during combat. If foe engages and user cannot counterattack, Aurora Breath W Aurora Breath's healing effect will still trigger.
  • Aurora Breath W Aurora Breath's user needs to survive the combat for the healing effect to trigger.
  • Aurora Breath W Aurora Breath's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Aurora Breath W Aurora Breath's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.

List of owners[ | ]

UnitSkill chain
Seiros Saint of Legend Face FC
Fire Breath
★
Fire Breath+
★
Flametongue
★
Aurora Breath
★

In other languages[ | ]

Language Name
Japanese 極光のブレス
German Aurora-Atem
Spanish (Europe) Aliento boreal
Spanish (Latin America) Soplo boreal
French Souffle aurores
Italian Soffio dell'aurora
Traditional Chinese (Taiwan) 極光吐息
Portuguese Sopro de alvor

See also[ | ]

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