Atk Spd Catch

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Type Icon Name SP Required Description
A Atk Spd Catch 1.png Atk/Spd Catch 1 60 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk Spd Catch 2.png Atk/Spd Catch 2 120 Atk/Spd Catch 1 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk Spd Catch 3.png Atk/Spd Catch 3 240 Atk/Spd Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk Spd Catch 4.png Atk/Spd Catch 4 300 Atk/Spd Catch 3 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Cannot use: InfantryArmored

Notes[edit | edit source]

  • The stat increase that can be applied by Atk Spd Catch is considered a combat boost.
    • The stat increasing effect of Atk Spd Catch will activate if the foe receives  penalties.
      • The stat increasing effect will not be negated nor reduced if the foe receives  bonuses.
      • If the foe is inflicted with  Panic, Atk Spd Catch will utilize the total  penalty within each stat during calculation.[1]
      • If the foe is targeted by Icon Skill Assist.png Restore+, the stat increasing effect will be negated.

List of owners[edit | edit source]

UnitSkill chain
Farina The Great Wing Face FC.webp
Atk/Spd Catch 1
N/A
Atk/Spd Catch 2
N/A
Atk/Spd Catch 3
N/A
Atk/Spd Catch 4
N/A
Claude King of Unification Face FC.webp
Atk/Spd Catch 1
5★
Atk/Spd Catch 2
5★
Atk/Spd Catch 3
5★
Atk/Spd Catch 4
5★

Availability[edit | edit source]

Summoning event

Start End Event Skill
2021-02-26 2021-03-05 Legendary Heroes - Claude Atk/Spd Catch 4

Distributed units

  • This skill is not available on any distributed units.

Combat Manuals

  • This skill has not been available on any distributed Combat Manuals.

Trivia[edit | edit source]

In other languages[edit | edit source]

Language Name
Japanese 攻撃速さの機先
German Agr./Ges.-Fang
Spanish (Europe) Captura Ata/Vel
Spanish (Latin America) Presa Atq./Vel.
French Prise Atq/Vit
Italian Cogli Att/Vel
Traditional Chinese (Taiwan) 攻擊速度的先機
Portuguese Captur. Atq.Vel.

See also[edit | edit source]