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Type Icon Name SP Required Description
A Atk Res Catch 1.png Atk/Res Catch 1 60 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk Res Catch 2.png Atk/Res Catch 2 120 Atk/Res Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk Res Catch 3.png Atk/Res Catch 3 240 Atk/Res Catch 2 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk Res Catch 4.png Atk/Res Catch 4 300 Atk/Res Catch 3 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe\'s HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Cannot use: InfantryArmored

Notes[]

  • The stat increase that can be applied by Atk/Res Catch is considered a combat boost.
    • The stat increasing effect of Atk/Res Catch will activate if the foe receives  penalties.

List of owners[]

UnitSkill chain
Hapi Drawn-Out Sigh Face FC.webp
Atk/Res Catch 1
5★
Atk/Res Catch 2
5★
Atk/Res Catch 3
5★
Atk/Res Catch 4
5★

In other languages[]

Language Name
English (US) Atk/Res Catch
Japanese 攻撃魔防の機先
German Agr./Res.-Fang
Spanish (Europe) Captura Ata/Res
Spanish (Latin America) Presa Atq./Res.
French Prise Atq/Rés
Italian Cogli Att/Res
Traditional Chinese (Taiwan) 攻擊魔防的先機
Portuguese Capt. Atq./Res.

References[]

See also[]

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