Notes[]
- The stat increase that can be applied by Atk/Res Catch is considered a combat boost.
- The stat increasing effect of Atk/Res Catch will activate if the foe receives
penalties.
- The stat increasing effect will not be negated nor reduced if the foe receives
bonuses.
- If the foe is affected by
Panic and not affected by
Null Panic, Atk/Res Catch will utilize the total
penalty within each stat during calculation.[1]
- If the foe is targeted by skill such as
Restore+ or
Odd Recovery 3, or if the foe possesses a source of penalty neutralization, the stat increasing effect will be negated.
- The stat increasing effect will not be negated nor reduced if the foe receives
- The stat increasing effect of Atk/Res Catch will activate if the foe receives
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Atk/Res Catch 1 5 ![]() | Atk/Res Catch 2 5 ![]() | Atk/Res Catch 3 5 ![]() | Atk/Res Catch 4 5 ![]() |
In other languages[]
Language | Name |
---|---|
English (US) | Atk/Res Catch |
Japanese | 攻撃魔防の機先 |
German | Agr./Res.-Fang |
Spanish (Europe) | Captura Ata/Res |
Spanish (Latin America) | Presa Atq./Res. |
French | Prise Atq/Rés |
Italian | Cogli Att/Res |
Traditional Chinese (Taiwan) | 攻擊魔防的先機 |
Portuguese | Capt. Atq./Res. |