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Type Icon Name SP Required Description
A Atk Def Catch 1.png Atk/Def Catch 1 60 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk Def Catch 2.png Atk/Def Catch 2 120 Atk/Def Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk Def Catch 3.png Atk/Def Catch 3 240 Atk/Def Catch 2 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk Def Catch 4.png Atk/Def Catch 4 300 Atk/Def Catch 3 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Cannot use: InfantryArmored

Notes[]

  • The stat increase that can be applied by Atk Def Catch is considered a combat boost.
    • The stat increasing effect of Atk Def Catch will activate if the foe receives  penalties.
      • The stat increasing effect will not be negated nor reduced if the foe receives  bonuses.
      • If the foe is inflicted with  Panic, Atk Def Catch will utilize the total  penalty within each stat during calculation.[1]
      • If the foe is targeted by Icon Skill Assist.png Restore+, the stat increasing effect will be negated.

List of owners[]

UnitSkill chain
Zeke Past Unknown Face FC.webp
Atk/Def Catch 1
5★
Atk/Def Catch 2
5★
Atk/Def Catch 3
5★
Atk/Def Catch 4
5★
Sedgar Coyotes Dutiful Face FC.webp
Atk/Def Catch 1
3★
Atk/Def Catch 2
4★
Atk/Def Catch 3
5★
Sigurd Fated Holy Knight Face FC.webp
Atk/Def Catch 1
5★
Atk/Def Catch 2
5★
Atk/Def Catch 3
5★
Atk/Def Catch 4
5★

Availability[]

Summoning events

Start End Event Skill
2021-04-28 2021-05-07 Legendary Heroes - Sigurd Atk/Def Catch 4
2021-06-08 2021-06-30 Book V Mid: Nótt and More Atk/Def Catch 4
2021-07-29 2021-08-05 Mythic Heroes - Ullr Atk/Def Catch 4
2021-09-30 2021-10-07 Mythic Heroes - Ótr Atk/Def Catch 4
2021-11-30 2021-12-14 Legendary Eitri & Mythic Thórr Atk/Def Catch 4

Distributed units

Combat Manuals

  • This skill has not been available on any distributed Combat Manuals.

In other languages[]

Language Name
Japanese 攻撃守備の機先
German Agr./Ver.-Fang
Spanish (Europe) Captura Ata/Def
Spanish (Latin America) Presa Atq./Def.
French Prise Atq/Déf
Italian Cogli Att/Dif
Traditional Chinese (Taiwan) 攻擊防守的先機
Portuguese Captur. Atq./Def.

References[]

See also[]

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